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BoundingBoxModel.h
Go to the documentation of this file.
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/*--------------------------------------------------------------------------------------------
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Copyright (c) 2019, NDEVR LLC
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tyler.parke@ndevr.org
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__ __ ____ _____ __ __ _______
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| \ | | | __ \ | ___|\ \ / / | __ \
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| \ | | | | \ \ | |___ \ \ / / | |__) |
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| . \| | | |__/ / | |___ \ V / | _ /
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| |\ |_|_____/__|_____|___\_/____| | \ \
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|__| \__________________________________| \__\
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Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
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Licensee a limited, non-exclusive, non-transferable, royalty-free license
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(without the right to sublicense) to use the API solely for the purpose of
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Licensee's internal development efforts to develop applications for which
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the API was provided.
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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Library: Design
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File: BoundingBoxModel
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Included in API: True
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Author(s): Tyler Parke
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*-----------------------------------------------------------------------------------------**/
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#pragma once
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#include "
DLLInfo.h
"
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#include <NDEVR/Model.h>
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#if NDEVR_BOUNDING_BOX
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namespace
NDEVR
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{
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/**--------------------------------------------------------------------------------------------------
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\brief Model class for storing, rendering, and logically modifying a 3D bounding box.
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**/
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class
NDEVR_DESIGN_API
BoundingBoxModel :
public
Model
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{
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public
:
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BoundingBoxModel(
const
Model& this_model);
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static
constexpr
const
char
* TypeName() {
return
"bounding_box"
; }
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Buffer<Model> targets()
const
;
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void
attachTo(
const
Buffer<Model>& models);
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void
attachTo(
const
Model& model);
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void
detatch();
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void
initialize();
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void
setToHighlight(
const
void
* lock =
nullptr
);
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void
setColor(
const
RGBColor& color,
const
void
* lock =
nullptr
);
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};
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}
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#endif
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DLLInfo.h
NDEVR_DESIGN_API
#define NDEVR_DESIGN_API
Definition
DLLInfo.h:55
NDEVR
Definition
ACIColor.h:37
Design
Headers
BoundingBoxModel.h