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NormalPerspectiveCalculation.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2020, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: NormalPerspectiveCalculation
28File: DLLInfo
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include "DLLInfo.h"
34#include <NDEVR/GeometrySurfacing.h>
35#include <NDEVR/Geometry.h>
36#include <NDEVR/VectorFunctions.h>
37#include <NDEVR/MatrixFunctions.h>
38namespace NDEVR
39{
40 /**--------------------------------------------------------------------------------------------------
41 \brief A class that flips a surface generated normals from point clouds or lines given based around
42 a path of a perspective.
43 **/
45 {
46 public:
48 void sortPoints();
49 bool shouldFlipNormal(uint04 idx, GeometrySurfacingParameters& parameters, const Ray<3, fltp04>& normal) final override;
50 uint04 findClosest(fltp08 target, fltp08 epsilon = 0.001);
51 private:
53 Matrix<fltp08> m_matrix;
54 };
55}
#define NDEVR_SURFACING_API
Definition DLLInfo.h:56
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
Definition Matrix.hpp:176
A core class that represents a node on model heirarchy. This node may contain a Geometry or one or mo...
Definition Model.h:58
A class that flips a surface generated normals from point clouds or lines given based around a path o...
Definition NormalPerspectiveCalculation.h:45
bool shouldFlipNormal(uint04 idx, GeometrySurfacingParameters &parameters, const Ray< 3, fltp04 > &normal) final override
PerspectiveListNormalFlipper(const Model &reference)
uint04 findClosest(fltp08 target, fltp08 epsilon=0.001)
Definition Vertex.hpp:317
Definition ACIColor.h:37
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:96
double fltp08
Defines an alias representing an 8 byte floating-point number.
Definition BaseValues.hpp:149