34#include <NDEVR/GeometrySurfacing.h>
35#include <NDEVR/Geometry.h>
36#include <NDEVR/VectorFunctions.h>
37#include <NDEVR/MatrixFunctions.h>
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
Definition Matrix.hpp:176
A core class that represents a node on model heirarchy. This node may contain a Geometry or one or mo...
Definition Model.h:58
A class that flips a surface generated normals from point clouds or lines given based around a path o...
Definition NormalPerspectiveCalculation.h:45
bool shouldFlipNormal(uint04 idx, GeometrySurfacingParameters ¶meters, const Ray< 3, fltp04 > &normal) final override
PerspectiveListNormalFlipper(const Model &reference)
uint04 findClosest(fltp08 target, fltp08 epsilon=0.001)
Definition Vertex.hpp:317
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:96
double fltp08
Defines an alias representing an 8 byte floating-point number.
Definition BaseValues.hpp:149