NDEVR
API Documentation
DesignObjectLookup Member List

This is the complete list of members for DesignObjectLookup, including all inherited members.

accumulateDesignParameter(const DesignParameter &channel, const BitFlag &accumulation_flags) constDesignObjectLookup
accumulateDesignParameters(const BitFlag &accumulation_flags) constDesignObjectLookup
activeProject() constDesignObjectLookupinlinevirtual
activeProjectModel() constDesignObjectLookupvirtual
addCamera(const DynamicPointer< Camera > &object, bool generate_decorations=true)DesignObjectLookupvirtual
addCameraModel(const UUID &camera, const Model &object)DesignObjectLookupvirtual
addEffect(Effect object)DesignObjectLookupvirtual
addGeometry(Geometry object)DesignObjectLookupvirtual
addLayer(Model layer)DesignObjectLookupvirtual
addMaterial(Material object)DesignObjectLookupvirtual
addModel(Model object)DesignObjectLookupvirtual
addScene(Scene scene, bool add_all_scene_models=true)DesignObjectLookupvirtual
addSelection(const DesignSelection &object)DesignObjectLookupvirtual
addUpdateTarget(DesignObjectUpdateTarget *target)DesignObjectLookup
appendSelected(Buffer< UUID > ids)DesignObjectLookupvirtual
approximateMemorySize(bool include_app_owned=false) constDesignObjectLookupvirtual
autosave_checkpoint_request_timeDesignObjectLookup
autosave_request_timeDesignObjectLookup
bounds() constDesignObjectLookup
boundsOfVisible(const Camera &camera) constDesignObjectLookup
boundsOfVisible() constDesignObjectLookup
cameraManager()DesignObjectLookupvirtual
cameraManager() constDesignObjectLookupvirtual
cleanupMemory()DesignObjectLookup
clearAll()DesignObjectLookupvirtual
clearSelected()DesignObjectLookupvirtual
colorByChannel(UUID target, const DesignParameter &channel)DesignObjectLookup
commandLock()DesignObjectLookup
commandManager()DesignObjectLookupvirtual
createCamera(Model &parent, const ViewportFormat &format)DesignObjectLookup
createCamera(const ViewportFormat &format)DesignObjectLookup
createCameraMaterial(UUID camera)DesignObjectLookup
createCameraModel(UUID camera)DesignObjectLookup
createLayer()DesignObjectLookup
createMaterial()DesignObjectLookup
createMesh()DesignObjectLookup
createModel()DesignObjectLookup
current_layerDesignObjectLookup
defaultScene()DesignObjectLookupinline
deletedObjects()DesignObjectLookupinline
deleteLayer(const UUID &layer_id, const UUID &scene_id)DesignObjectLookup
deleteObject(UUID id)DesignObjectLookupvirtual
DesignObjectLookup()DesignObjectLookup
designParameters() constDesignObjectLookup
editManager()DesignObjectLookupvirtual
effect(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
effectObjects()DesignObjectLookupinline
ensureLayerExistsInAllScenes(const UUID &layer_id)DesignObjectLookup
ensureLayerExistsInScene(const UUID &layer_id, const UUID &scene_id)DesignObjectLookup
eraseModel(UUID id)DesignObjectLookupvirtual
executePendingCommands()DesignObjectLookupvirtual
findLayer(const String &layer, bool use_translation=true) constDesignObjectLookup
findLayer(const TranslatedString &layer) constDesignObjectLookup
finishCommand(const DynamicPointer< DesignCommand > &command)DesignObjectLookupvirtual
focus_colorDesignObjectLookup
geometry(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
geometryObjects()DesignObjectLookupinline
getAllSceneLayers(const UUID &id) constDesignObjectLookup
getCamera(const UUID &id)DesignObjectLookup
getCamera(const UUID &id) constDesignObjectLookup
getCameraObjects() constDesignObjectLookup
getDescendantsOf(const Buffer< UUID > &model_ids)DesignObjectLookupvirtual
getExcludedIDs(UUID camera_id) constDesignObjectLookup
getInverseOf(const Buffer< UUID > &model_ids)DesignObjectLookupvirtual
getLayersByType(const StringView &type) constDesignObjectLookup
getLayersByType(const Buffer< String > &types) constDesignObjectLookup
getModelIDsByType(const StringView &type) constDesignObjectLookup
getModelsByID(const Buffer< UUID > &ids) constDesignObjectLookup
getModelsByID(const Set< UUID > &ids) constDesignObjectLookup
getModelsByName(const StringView &name) constDesignObjectLookup
getModelsByType(const StringView &type) constDesignObjectLookup
getModelsByType(const Buffer< String > &types) constDesignObjectLookup
getRootObjectIDs(bool include_app_owned=false) constDesignObjectLookup
getRootObjectIDs(UUID camera_id, bool include_app_owned=false) constDesignObjectLookup
getRootObjects(bool include_app_owned=false) constDesignObjectLookup
getRootObjects(UUID camera_id, bool include_app_owned=false) constDesignObjectLookup
getSelectionInfo(const UUID &id)DesignObjectLookup
getSelectionInfo(const UUID &id) constDesignObjectLookup
hasCamera(const UUID &id) constDesignObjectLookup
hasEffect(const UUID &id) constDesignObjectLookup
hasGeometryID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasLayerID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasLayerID(const UUID &id, const UUID &scene_id) constDesignObjectLookup
hasLayersOfType(const StringView &type) constDesignObjectLookup
hasMaterialID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasModelID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasModelsOfType(const StringView &type) constDesignObjectLookup
hasObjectID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasSceneID(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
hasSelectionInfo(const UUID &id) constDesignObjectLookup
invalidateStationVisuals(bool invalidate_visuals, bool invalidate_font)DesignObjectLookup
isCommandLocked() constDesignObjectLookup
layer(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
layer(const UUID &layer_id, const UUID &scene_id, bool allow_deleted=false) constDesignObjectLookup
layerObjects()DesignObjectLookupinline
lockPtr() constDesignObjectLookup
logManager() constDesignObjectLookupvirtual
m_active_layerDesignObjectLookupprotected
m_active_projectDesignObjectLookupprotected
m_camera_controllerDesignObjectLookupprotected
m_camera_rootDesignObjectLookupprotected
m_command_controllerDesignObjectLookupprotected
m_default_sceneDesignObjectLookupprotected
m_deleted_objectsDesignObjectLookupprotected
m_design_objectsDesignObjectLookupprotected
m_edit_controllerDesignObjectLookupprotected
m_effect_objectsDesignObjectLookupprotected
m_erased_objectsDesignObjectLookupprotected
m_exception_callbackDesignObjectLookupprotected
m_geometry_objectsDesignObjectLookupprotected
m_invalidate_station_visuals_listenerDesignObjectLookupprotected
m_language_change_listenerDesignObjectLookupprotected
m_last_update_timeDesignObjectLookupprotected
m_layer_objectsDesignObjectLookupprotected
m_log_managerDesignObjectLookupmutableprotected
m_material_objectsDesignObjectLookupprotected
m_model_objectsDesignObjectLookupprotected
m_model_root_objectsDesignObjectLookupprotected
m_preferred_update_timespanDesignObjectLookupprotected
m_referenced_root_objectsDesignObjectLookupprotected
m_referenced_scenesDesignObjectLookupprotected
m_scene_objectsDesignObjectLookupprotected
m_selected_objectsDesignObjectLookupprotected
m_selection_controllerDesignObjectLookupprotected
m_selection_effectDesignObjectLookupprotected
m_selection_infoDesignObjectLookupprotected
m_task_controllerDesignObjectLookupmutableprotected
m_update_languageDesignObjectLookupprotected
m_update_station_fontDesignObjectLookupprotected
m_update_station_visualsDesignObjectLookupprotected
m_update_targetsDesignObjectLookupprotected
m_update_threadDesignObjectLookupprotected
m_uuidDesignObjectLookupprotected
material(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
materialObjects()DesignObjectLookupinline
model(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
modelObjects()DesignObjectLookupinline
modelOrLayer(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
models(const Buffer< UUID > &ids, bool allow_deleted=false) constDesignObjectLookup
modified_timeDesignObjectLookup
object(const UUID &id) constDesignObjectLookup
objects()DesignObjectLookupinline
performDeletion(Buffer< UUID > deleted_objects)DesignObjectLookup
postCommand(const DynamicPointer< t_design_command_type > &command)DesignObjectLookupinline
postDesignCommand(const DynamicPointer< DesignCommand > &command)DesignObjectLookupvirtual
processSelection(SelectionInfo &info) constDesignObjectLookup
processSelection(const DesignSelection &info) constDesignObjectLookup
readLock() constDesignObjectLookup
readLock(const std::function< void()> &wait_callback) constDesignObjectLookup
readLock(UUID id)DesignObjectLookup
refreshModel(const Model &object)DesignObjectLookupvirtual
refreshScene(UUID scene_id)DesignObjectLookupvirtual
removeDeletedObject(UUID id)DesignObjectLookupinline
removeUpdateTarget(DesignObjectUpdateTarget *target)DesignObjectLookup
requestAutoSave()DesignObjectLookupvirtual
requestAutoSaveCheckpoint()DesignObjectLookupvirtual
restoreMaterial(UUID id)DesignObjectLookupvirtual
restoreModel(UUID id)DesignObjectLookupvirtual
runCommand(const DynamicPointer< t_design_command_type > &command)DesignObjectLookupinline
runDesignCommand(const DynamicPointer< DesignCommand > &command)DesignObjectLookupvirtual
scene(const UUID &id, bool allow_deleted=false) constDesignObjectLookup
sceneObjects()DesignObjectLookupinline
selected() constDesignObjectLookup
selectEnclosed(UUID selection_id)DesignObjectLookup
selectionController()DesignObjectLookupvirtual
selectionEffect()DesignObjectLookupvirtual
setActiveLayer(UUID layer_id)DesignObjectLookupvirtual
setActiveProject(UUID layer_id)DesignObjectLookupvirtual
setSelected(Buffer< UUID > ids)DesignObjectLookupvirtual
setSelectionEffect(SelectionEffect *effect)DesignObjectLookup
setupDefaultScene()DesignObjectLookup
setViewportFocus(AutoZoomFocus focus)DesignObjectLookup
startUpdateThread(const TimeSpan &span, std::function< void(const Exception &)> exception_callback)DesignObjectLookup
stopUpdateThread()DesignObjectLookup
taskManager() constDesignObjectLookupvirtual
tryCommandLock()DesignObjectLookup
tryReadLock(uint08 milliseconds=10) constDesignObjectLookup
tryReadLock(const TimeSpan &span) constDesignObjectLookup
tryWriteLock(uint08 milliseconds=10)DesignObjectLookup
tryWriteLock(const TimeSpan &span)DesignObjectLookup
update(const Time &time, const std::function< void()> &wait_callback)DesignObjectLookupvirtual
updateEffects(const Time &time, const std::function< void()> &wait_callback)DesignObjectLookupprotected
updateModelTopLevel(const Model &object)DesignObjectLookupvirtual
updateTranslation()DesignObjectLookup
visibleModels() constDesignObjectLookup
writeLock() constDesignObjectLookup
writeLock(const std::function< void()> &wait_callback)DesignObjectLookup
writeLock(UUID id)DesignObjectLookup
~DesignObjectLookup()DesignObjectLookupvirtual