NDEVR
API Documentation
GLESMaterialManager Member List

This is the complete list of members for GLESMaterialManager, including all inherited members.

addMaterial(const Material &material)GLESMaterialManager
checkImages()GLESMaterialManager
cleanup()GLESMaterialManager
clearMaterials()GLESMaterialManager
commit()GLESMaterialManager
createPipeline(GraphicsUpdateArguments &args, DynamicPointer< GLESShaderManager > &shader_manager, DynamicPointer< GLESImageManager > &manager)GLESMaterialManager
depthBias() constGLESMaterialManagerinline
fadeDistance() constGLESMaterialManager
getColorByChannel(GraphicsUpdateArguments &args) constGLESMaterialManager
getExtraPropertyChannel() constGLESMaterialManagerinline
getFragUniformObject(const Material &material) constGLESMaterialManager
getLayerNumber(const Material &material) constGLESMaterialManagerprotected
getNumberOfImages(const GraphicsUpdateArguments &args) constGLESMaterialManager
getShader(GLESShader::Definition &definition) constGLESMaterialManager
getVertexUniformObject(const Material &material) constGLESMaterialManager
GLESMaterialManager(const DynamicPointer< GLESGraphicsDevice > &device)GLESMaterialManager
hasGrid() constGLESMaterialManagerinline
hasImage() constGLESMaterialManager
hasOpacity() constGLESMaterialManagerinline
id() constGLESMaterialManager
ignoreDepth() constGLESMaterialManagerinline
isTwoSided() constGLESMaterialManagerinline
isWireframe() constGLESMaterialManagerinline
lastDependencyUpdate() constGLESMaterialManagerinline
material() constGLESMaterialManager
MaterialID(const Material &material)GLESMaterialManagerstatic
needsToUpdateImage(const Material &material)GLESMaterialManagerprotected
needsToUpdateShader(const Material &material)GLESMaterialManagerprotected
overrideCamera() constGLESMaterialManagerinline
setUniformVariables(GLESShader *shader)GLESMaterialManager
smoothNormals() constGLESMaterialManager
updateImages(const Material &material, GraphicsUpdateArguments &args, DynamicPointer< GLESImageManager > &manager)GLESMaterialManager
updateShader(const Material &mat, const GraphicsUpdateArguments &args, DynamicPointer< GLESShaderManager > &shader_manager)GLESMaterialManagerprotected
updateUniformBuffer(GraphicsUpdateArguments &args)GLESMaterialManager
useLighting() constGLESMaterialManager
useNormalForTexture() constGLESMaterialManagerinline
usesLayerColor() constGLESMaterialManagerinline
usesModelColor() constGLESMaterialManagerinline
vertexUniform() constGLESMaterialManagerinline
writeToDepth() constGLESMaterialManagerinline
~GLESMaterialManager()GLESMaterialManager