NDEVR
API Documentation
GLESMaterialManager Member List
This is the complete list of members for
GLESMaterialManager
, including all inherited members.
addMaterial
(const Material &material)
GLESMaterialManager
checkImages
()
GLESMaterialManager
cleanup
()
GLESMaterialManager
clearMaterials
()
GLESMaterialManager
commit
()
GLESMaterialManager
createPipeline
(GraphicsUpdateArguments &args, DynamicPointer< GLESShaderManager > &shader_manager, DynamicPointer< GLESImageManager > &manager)
GLESMaterialManager
depthBias
() const
GLESMaterialManager
inline
fadeDistance
() const
GLESMaterialManager
getColorByChannel
(GraphicsUpdateArguments &args) const
GLESMaterialManager
getExtraPropertyChannel
() const
GLESMaterialManager
inline
getFragUniformObject
(const Material &material) const
GLESMaterialManager
getLayerNumber
(const Material &material) const
GLESMaterialManager
protected
getNumberOfImages
(const GraphicsUpdateArguments &args) const
GLESMaterialManager
getShader
(GLESShader::Definition &definition) const
GLESMaterialManager
getVertexUniformObject
(const Material &material) const
GLESMaterialManager
GLESMaterialManager
(const DynamicPointer< GLESGraphicsDevice > &device)
GLESMaterialManager
hasGrid
() const
GLESMaterialManager
inline
hasImage
() const
GLESMaterialManager
hasOpacity
() const
GLESMaterialManager
inline
id
() const
GLESMaterialManager
ignoreDepth
() const
GLESMaterialManager
inline
isTwoSided
() const
GLESMaterialManager
inline
isWireframe
() const
GLESMaterialManager
inline
lastDependencyUpdate
() const
GLESMaterialManager
inline
material
() const
GLESMaterialManager
MaterialID
(const Material &material)
GLESMaterialManager
static
needsToUpdateImage
(const Material &material)
GLESMaterialManager
protected
needsToUpdateShader
(const Material &material)
GLESMaterialManager
protected
overrideCamera
() const
GLESMaterialManager
inline
setUniformVariables
(GLESShader *shader)
GLESMaterialManager
smoothNormals
() const
GLESMaterialManager
updateImages
(const Material &material, GraphicsUpdateArguments &args, DynamicPointer< GLESImageManager > &manager)
GLESMaterialManager
updateShader
(const Material &mat, const GraphicsUpdateArguments &args, DynamicPointer< GLESShaderManager > &shader_manager)
GLESMaterialManager
protected
updateUniformBuffer
(GraphicsUpdateArguments &args)
GLESMaterialManager
useLighting
() const
GLESMaterialManager
useNormalForTexture
() const
GLESMaterialManager
inline
usesLayerColor
() const
GLESMaterialManager
inline
usesModelColor
() const
GLESMaterialManager
inline
vertexUniform
() const
GLESMaterialManager
inline
writeToDepth
() const
GLESMaterialManager
inline
~GLESMaterialManager
()
GLESMaterialManager
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