NDEVR
API Documentation
ScenePaintEngine Member List

This is the complete list of members for ScenePaintEngine, including all inherited members.

AutoWidgetsToPDF(File file, WidgetIterator reports, QSize size=QSize(), bool send_file=false)ScenePaintEnginestatic
createCurrentMaterial(PrimitiveProperty property, bool is_text)ScenePaintEngine
currentMaterial(PrimitiveProperty property, bool is_text)ScenePaintEngine
finishShape(bool is_solid)ScenePaintEngine
getTransform(bool is_text) constScenePaintEngine
hasOutline() constScenePaintEngine
hasSolid() constScenePaintEngine
isFlat() constScenePaintEngineinline
m_current_imageScenePaintEngineprotected
m_extra_depthScenePaintEngineprotected
m_geometry_depthScenePaintEngineprotected
m_is_clippingScenePaintEngineprotected
m_is_flatScenePaintEngineprotected
m_materialsScenePaintEngineprotected
m_modelsScenePaintEngineprotected
m_rootScenePaintEngineprotected
ModelsToPDF(const File &file, DesignObjectLookup &lookup, const Buffer< UUID > &camera_ids, fltp08 dpi, fltp04 margins=20.0f)ScenePaintEnginestatic
popModel()ScenePaintEngine
PrepareWidgetsToModel(const Buffer< QWidget * > &widgets, QSize size=QSize())ScenePaintEnginestatic
PrepareWidgetsViews(DesignObjectLookup &lookup, const WidgetIterator &reports, QSize size=QSize())ScenePaintEnginestatic
PrepareWidgetsViews(DesignObjectLookup &lookup, const Buffer< QWidget * > &widgets, QSize size=QSize())ScenePaintEnginestatic
pushModel()ScenePaintEngine
resetExtraDepth()ScenePaintEngine
ScenePaintEngine(Model &scene)ScenePaintEngineexplicit
ScenePalette()ScenePaintEnginestatic
SceneRenderFeatures()ScenePaintEnginestatic
SceneStyle()ScenePaintEnginestatic
setCurrentName(const String &current_name)ScenePaintEngine
setIsFlat(bool is_flat)ScenePaintEngineinline
setRoot(Model &new_root)ScenePaintEngine
setupShapeModel(Model &model, bool has_solid=true, bool is_text=false)ScenePaintEngine
updateClipping(Model &model)ScenePaintEngine
WidgetsToModel(const WidgetIterator &reports, Model &model, QSize size=QSize(), bool is_flat=false)ScenePaintEnginestatic
WidgetsToPDF(const File &file, const Buffer< QWidget * > &widgets, QSize size=QSize())ScenePaintEnginestatic