| accumulateDesignParameter(const DesignParameter &channel, const BitFlag &accumulation_flags) const | DesignObjectLookup | |
| accumulateDesignParameters(const BitFlag &accumulation_flags) const | DesignObjectLookup | |
| activeProject() const | DesignObjectLookup | inlinevirtual |
| activeProjectModel() const | DesignObjectLookup | virtual |
| addCameraModel(const UUID &camera, const Model &object) | DesignObjectLookup | virtual |
| addEffect(Effect object) | DesignObjectLookup | virtual |
| addGeometry(Geometry object) | DesignObjectLookup | virtual |
| addLayer(Model layer) | DesignObjectLookup | virtual |
| addMaterial(Material object) | DesignObjectLookup | virtual |
| addModel(Model object) | DesignObjectLookup | virtual |
| addScene(Scene scene, bool ignore_application_scene=false) | DesignObjectLookup | virtual |
| addSelection(const DesignSelection &object) | DesignObjectLookup | virtual |
| addUpdateTarget(DesignObjectUpdateTarget *target) | DesignObjectLookup | |
| appendSelected(Buffer< UUID > ids) | DesignObjectLookup | virtual |
| autosave_checkpoint_request_time | DesignObjectLookup | |
| autosave_request_time | DesignObjectLookup | |
| bounds() const | DesignObjectLookup | |
| boundsOfVisible() const | DesignObjectLookup | |
| cleanupMemory(Buffer< UUID > deleted_objects) | DesignObjectLookup | |
| clearAll() | DesignObjectLookup | virtual |
| clearSelected() | DesignObjectLookup | virtual |
| colorByChannel(UUID target, const DesignParameter &channel) | DesignObjectLookup | |
| commandLock() | DesignObjectLookup | |
| commandManager() | DesignObjectLookup | virtual |
| createCameraMaterial(UUID camera) | DesignObjectLookup | |
| createCameraModel(UUID camera) | DesignObjectLookup | |
| createLayer() | DesignObjectLookup | |
| createMaterial() | DesignObjectLookup | |
| createMesh() | DesignObjectLookup | |
| createModel() | DesignObjectLookup | |
| current_layer | DesignObjectLookup | |
| defaultScene() | DesignObjectLookup | inline |
| deletedObjects() | DesignObjectLookup | inline |
| deleteObject(UUID id) | DesignObjectLookup | virtual |
| DesignObjectLookup() | DesignObjectLookup | |
| designParameters() const | DesignObjectLookup | |
| effect(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| effectObjects() | DesignObjectLookup | inline |
| ensureLayerExistsInScene(const UUID &layer_id, const UUID &scene_id) | DesignObjectLookup | |
| eraseModel(UUID id) | DesignObjectLookup | virtual |
| executePendingCommands() | DesignObjectLookup | virtual |
| findLayer(const String &layer, bool use_translation=true) const | DesignObjectLookup | |
| findLayer(const TranslatedString &layer) const | DesignObjectLookup | |
| finishCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
| focus_color | DesignObjectLookup | |
| geometry(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| geometryObjects() | DesignObjectLookup | inline |
| getAllSceneLayers(const UUID &id) const | DesignObjectLookup | |
| getDescendentsOf(const Buffer< UUID > &model_ids) | DesignObjectLookup | virtual |
| getInverseOf(const Buffer< UUID > &model_ids) | DesignObjectLookup | virtual |
| getLayersByType(const String &type) const | DesignObjectLookup | |
| getLayersByType(const Buffer< String > &types) const | DesignObjectLookup | |
| getModelIDsByType(const String &type) const | DesignObjectLookup | |
| getModelsByID(const Buffer< UUID > &ids) const | DesignObjectLookup | |
| getModelsByName(const String &name) const | DesignObjectLookup | |
| getModelsByType(const String &type) const | DesignObjectLookup | |
| getModelsByType(const Buffer< String > &types) const | DesignObjectLookup | |
| getRootObjectIDs(bool include_app_owned=false) const | DesignObjectLookup | |
| getRootObjectIDs(UUID camera_id, bool include_app_owned=false) const | DesignObjectLookup | |
| getRootObjects(bool include_app_owned=false) const | DesignObjectLookup | |
| getRootObjects(UUID camera_id, bool include_app_owned=false) const | DesignObjectLookup | |
| getSelectionInfo(const UUID &id) | DesignObjectLookup | |
| getSelectionInfo(const UUID &id) const | DesignObjectLookup | |
| hasEffect(const UUID &id) const | DesignObjectLookup | |
| hasGeometryID(const UUID &id) const | DesignObjectLookup | |
| hasLayerID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| hasLayerID(const UUID &id, const UUID &scene_id) const | DesignObjectLookup | |
| hasMaterialID(const UUID &id) const | DesignObjectLookup | |
| hasModelID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| hasObjectID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| hasSceneID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| hasSelectionInfo(const UUID &id) const | DesignObjectLookup | |
| invalidateStationVisuals(bool invalidate_visuals, bool invalidate_font) | DesignObjectLookup | |
| isCommandLocked() const | DesignObjectLookup | |
| layer(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| layer(const UUID &layer_id, const UUID &scene_id, bool allow_deleted=false) const | DesignObjectLookup | |
| layerObjects() | DesignObjectLookup | inline |
| lockPtr() const | DesignObjectLookup | |
| logManager() const | DesignObjectLookup | virtual |
| m_active_layer | DesignObjectLookup | protected |
| m_active_project | DesignObjectLookup | protected |
| m_all_scene_objects | DesignObjectLookup | protected |
| m_application_root_objects | DesignObjectLookup | protected |
| m_camera_root | DesignObjectLookup | protected |
| m_command_controller | DesignObjectLookup | protected |
| m_default_scene | DesignObjectLookup | protected |
| m_deleted_objects | DesignObjectLookup | protected |
| m_design_objects | DesignObjectLookup | protected |
| m_edit_controller | DesignObjectLookup | protected |
| m_effect_objects | DesignObjectLookup | protected |
| m_erased_objects | DesignObjectLookup | protected |
| m_exception_callback | DesignObjectLookup | protected |
| m_geometry_objects | DesignObjectLookup | protected |
| m_invalidate_station_visuals_listener | DesignObjectLookup | protected |
| m_language_change_listener | DesignObjectLookup | protected |
| m_last_update_time | DesignObjectLookup | protected |
| m_layer_objects | DesignObjectLookup | protected |
| m_log_manager | DesignObjectLookup | mutableprotected |
| m_material_objects | DesignObjectLookup | protected |
| m_model_objects | DesignObjectLookup | protected |
| m_model_root_objects | DesignObjectLookup | protected |
| m_prefered_update_timespan | DesignObjectLookup | protected |
| m_scene_objects | DesignObjectLookup | protected |
| m_selection_controller | DesignObjectLookup | protected |
| m_selection_effect | DesignObjectLookup | protected |
| m_selection_info | DesignObjectLookup | protected |
| m_task_controller | DesignObjectLookup | mutableprotected |
| m_update_language | DesignObjectLookup | protected |
| m_update_station_font | DesignObjectLookup | protected |
| m_update_station_visuals | DesignObjectLookup | protected |
| m_update_targets | DesignObjectLookup | protected |
| m_update_thread | DesignObjectLookup | protected |
| m_uuid | DesignObjectLookup | protected |
| material(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| materialObjects() | DesignObjectLookup | inline |
| model(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| modelObjects() | DesignObjectLookup | inline |
| modelOrLayer(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| modified_time | DesignObjectLookup | |
| object(const UUID &id) const | DesignObjectLookup | |
| objects() | DesignObjectLookup | inline |
| postCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
| processSelection(SelectionInfo &info) const | DesignObjectLookup | |
| readLock() const | DesignObjectLookup | |
| readLock(const std::function< void()> &wait_callback) const | DesignObjectLookup | |
| readLock(UUID id) | DesignObjectLookup | |
| refreshModel(const Model &object) | DesignObjectLookup | virtual |
| refreshScene(UUID scene_id, bool ignore_application_scene) | DesignObjectLookup | virtual |
| removeDeletedObject(UUID id) | DesignObjectLookup | inline |
| removeUpdateTarget(DesignObjectUpdateTarget *target) | DesignObjectLookup | |
| requestAutoSave() | DesignObjectLookup | virtual |
| requestAutoSaveCheckpoint() | DesignObjectLookup | virtual |
| restoreModel(UUID id) | DesignObjectLookup | virtual |
| runCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
| scene(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
| sceneObjects() | DesignObjectLookup | inline |
| selectEnclosed(UUID selection_id) | DesignObjectLookup | |
| setActiveLayer(UUID layer_id) | DesignObjectLookup | virtual |
| setActiveProject(UUID layer_id) | DesignObjectLookup | virtual |
| setSelected(Buffer< UUID > ids) | DesignObjectLookup | virtual |
| setSelectionEffect(SelectionEffect *effect) | DesignObjectLookup | |
| setupDefaultScene() | DesignObjectLookup | |
| startUpdateThread(const TimeSpan &span, std::function< void(const Exception &)> exception_callback) | DesignObjectLookup | |
| stopUpdateThread() | DesignObjectLookup | |
| taskManager() const | DesignObjectLookup | virtual |
| tryCommandLock() | DesignObjectLookup | |
| tryReadLock(uint08 milliseconds=10) const | DesignObjectLookup | |
| tryReadLock(const TimeSpan &span) const | DesignObjectLookup | |
| tryWriteLock(uint08 milliseconds=10) | DesignObjectLookup | |
| tryWriteLock(const TimeSpan &span) | DesignObjectLookup | |
| update(const Time &time, const std::function< void()> &wait_callback) | DesignObjectLookup | virtual |
| updateEffects(const Time &time, const std::function< void()> &wait_callback) | DesignObjectLookup | protected |
| updateModelTopLevel(const Model &object) | DesignObjectLookup | virtual |
| updateTranslation() | DesignObjectLookup | |
| visibleModels() const | DesignObjectLookup | |
| writeLock() | DesignObjectLookup | |
| writeLock(const std::function< void()> &wait_callback) | DesignObjectLookup | |
| writeLock(UUID id) | DesignObjectLookup | |
| ~DesignObjectLookup() | DesignObjectLookup | virtual |