accumulateDesignParameter(const DesignParameter &channel, const BitFlag &accumulation_flags) const | DesignObjectLookup | |
accumulateDesignParameters(const BitFlag &accumulation_flags) const | DesignObjectLookup | |
activeProject() const | DesignObjectLookup | inlinevirtual |
activeProjectModel() const | DesignObjectLookup | virtual |
addCameraModel(const UUID &camera, const Model &object) | DesignObjectLookup | virtual |
addEffect(Effect object) | DesignObjectLookup | virtual |
addGeometry(Geometry object) | DesignObjectLookup | virtual |
addLayer(Model layer) | DesignObjectLookup | virtual |
addMaterial(Material object) | DesignObjectLookup | virtual |
addModel(Model object) | DesignObjectLookup | virtual |
addScene(Scene scene, bool ignore_application_scene=false) | DesignObjectLookup | virtual |
addSelection(const DesignSelection &object) | DesignObjectLookup | virtual |
addUpdateTarget(DesignObjectUpdateTarget *target) | DesignObjectLookup | |
appendSelected(Buffer< UUID > ids) | DesignObjectLookup | virtual |
autosave_checkpoint_request_time | DesignObjectLookup | |
autosave_request_time | DesignObjectLookup | |
bounds() const | DesignObjectLookup | |
boundsOfVisible() const | DesignObjectLookup | |
cleanupMemory(Buffer< UUID > deleted_objects) | DesignObjectLookup | |
clearAll() | DesignObjectLookup | virtual |
clearSelected() | DesignObjectLookup | virtual |
colorByChannel(UUID target, const DesignParameter &channel) | DesignObjectLookup | |
commandLock() | DesignObjectLookup | |
commandManager() | DesignObjectLookup | virtual |
createCameraMaterial(UUID camera) | DesignObjectLookup | |
createCameraModel(UUID camera) | DesignObjectLookup | |
createLayer() | DesignObjectLookup | |
createMaterial() | DesignObjectLookup | |
createMesh() | DesignObjectLookup | |
createModel() | DesignObjectLookup | |
current_layer | DesignObjectLookup | |
defaultScene() | DesignObjectLookup | inline |
deletedObjects() | DesignObjectLookup | inline |
deleteObject(UUID id) | DesignObjectLookup | virtual |
DesignObjectLookup() | DesignObjectLookup | |
designParameters() const | DesignObjectLookup | |
effect(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
effectObjects() | DesignObjectLookup | inline |
ensureLayerExistsInScene(const UUID &layer_id, const UUID &scene_id) | DesignObjectLookup | |
eraseModel(UUID id) | DesignObjectLookup | virtual |
executePendingCommands() | DesignObjectLookup | virtual |
findLayer(const String &layer, bool use_translation=true) const | DesignObjectLookup | |
findLayer(const TranslatedString &layer) const | DesignObjectLookup | |
finishCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
focus_color | DesignObjectLookup | |
geometry(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
geometryObjects() | DesignObjectLookup | inline |
getAllSceneLayers(const UUID &id) const | DesignObjectLookup | |
getDescendentsOf(const Buffer< UUID > &model_ids) | DesignObjectLookup | virtual |
getInverseOf(const Buffer< UUID > &model_ids) | DesignObjectLookup | virtual |
getLayersByType(const String &type) const | DesignObjectLookup | |
getLayersByType(const Buffer< String > &types) const | DesignObjectLookup | |
getModelIDsByType(const String &type) const | DesignObjectLookup | |
getModelsByID(const Buffer< UUID > &ids) const | DesignObjectLookup | |
getModelsByName(const String &name) const | DesignObjectLookup | |
getModelsByType(const String &type) const | DesignObjectLookup | |
getModelsByType(const Buffer< String > &types) const | DesignObjectLookup | |
getRootObjectIDs(bool include_app_owned=false) const | DesignObjectLookup | |
getRootObjectIDs(UUID camera_id, bool include_app_owned=false) const | DesignObjectLookup | |
getRootObjects(bool include_app_owned=false) const | DesignObjectLookup | |
getRootObjects(UUID camera_id, bool include_app_owned=false) const | DesignObjectLookup | |
getSelectionInfo(const UUID &id) | DesignObjectLookup | |
getSelectionInfo(const UUID &id) const | DesignObjectLookup | |
hasEffect(const UUID &id) const | DesignObjectLookup | |
hasGeometryID(const UUID &id) const | DesignObjectLookup | |
hasLayerID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
hasLayerID(const UUID &id, const UUID &scene_id) const | DesignObjectLookup | |
hasMaterialID(const UUID &id) const | DesignObjectLookup | |
hasModelID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
hasObjectID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
hasSceneID(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
hasSelectionInfo(const UUID &id) const | DesignObjectLookup | |
invalidateStationVisuals(bool invalidate_visuals, bool invalidate_font) | DesignObjectLookup | |
isCommandLocked() const | DesignObjectLookup | |
layer(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
layer(const UUID &layer_id, const UUID &scene_id, bool allow_deleted=false) const | DesignObjectLookup | |
layerObjects() | DesignObjectLookup | inline |
lockPtr() const | DesignObjectLookup | |
logManager() const | DesignObjectLookup | virtual |
m_active_layer | DesignObjectLookup | protected |
m_active_project | DesignObjectLookup | protected |
m_all_scene_objects | DesignObjectLookup | protected |
m_application_root_objects | DesignObjectLookup | protected |
m_camera_root | DesignObjectLookup | protected |
m_command_controller | DesignObjectLookup | protected |
m_default_scene | DesignObjectLookup | protected |
m_deleted_objects | DesignObjectLookup | protected |
m_design_objects | DesignObjectLookup | protected |
m_edit_controller | DesignObjectLookup | protected |
m_effect_objects | DesignObjectLookup | protected |
m_erased_objects | DesignObjectLookup | protected |
m_exception_callback | DesignObjectLookup | protected |
m_geometry_objects | DesignObjectLookup | protected |
m_invalidate_station_visuals_listener | DesignObjectLookup | protected |
m_language_change_listener | DesignObjectLookup | protected |
m_last_update_time | DesignObjectLookup | protected |
m_layer_objects | DesignObjectLookup | protected |
m_log_manager | DesignObjectLookup | mutableprotected |
m_material_objects | DesignObjectLookup | protected |
m_model_objects | DesignObjectLookup | protected |
m_model_root_objects | DesignObjectLookup | protected |
m_prefered_update_timespan | DesignObjectLookup | protected |
m_scene_objects | DesignObjectLookup | protected |
m_selection_controller | DesignObjectLookup | protected |
m_selection_effect | DesignObjectLookup | protected |
m_selection_info | DesignObjectLookup | protected |
m_task_controller | DesignObjectLookup | mutableprotected |
m_update_language | DesignObjectLookup | protected |
m_update_station_font | DesignObjectLookup | protected |
m_update_station_visuals | DesignObjectLookup | protected |
m_update_targets | DesignObjectLookup | protected |
m_update_thread | DesignObjectLookup | protected |
m_uuid | DesignObjectLookup | protected |
material(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
materialObjects() | DesignObjectLookup | inline |
model(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
modelObjects() | DesignObjectLookup | inline |
modelOrLayer(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
modified_time | DesignObjectLookup | |
object(const UUID &id) const | DesignObjectLookup | |
objects() | DesignObjectLookup | inline |
postCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
processSelection(SelectionInfo &info) const | DesignObjectLookup | |
readLock() const | DesignObjectLookup | |
readLock(const std::function< void()> &wait_callback) const | DesignObjectLookup | |
readLock(UUID id) | DesignObjectLookup | |
refreshModel(const Model &object) | DesignObjectLookup | virtual |
refreshScene(UUID scene_id, bool ignore_application_scene) | DesignObjectLookup | virtual |
removeDeletedObject(UUID id) | DesignObjectLookup | inline |
removeUpdateTarget(DesignObjectUpdateTarget *target) | DesignObjectLookup | |
requestAutoSave() | DesignObjectLookup | virtual |
requestAutoSaveCheckpoint() | DesignObjectLookup | virtual |
restoreModel(UUID id) | DesignObjectLookup | virtual |
runCommand(const DynamicPointer< DesignCommand > &command) | DesignObjectLookup | virtual |
scene(const UUID &id, bool allow_deleted=false) const | DesignObjectLookup | |
sceneObjects() | DesignObjectLookup | inline |
selectEnclosed(UUID selection_id) | DesignObjectLookup | |
setActiveLayer(UUID layer_id) | DesignObjectLookup | virtual |
setActiveProject(UUID layer_id) | DesignObjectLookup | virtual |
setSelected(Buffer< UUID > ids) | DesignObjectLookup | virtual |
setSelectionEffect(SelectionEffect *effect) | DesignObjectLookup | |
setupDefaultScene() | DesignObjectLookup | |
startUpdateThread(const TimeSpan &span, std::function< void(const Exception &)> exception_callback) | DesignObjectLookup | |
stopUpdateThread() | DesignObjectLookup | |
taskManager() const | DesignObjectLookup | virtual |
tryCommandLock() | DesignObjectLookup | |
tryReadLock(uint08 milliseconds=10) const | DesignObjectLookup | |
tryReadLock(const TimeSpan &span) const | DesignObjectLookup | |
tryWriteLock(uint08 milliseconds=10) | DesignObjectLookup | |
tryWriteLock(const TimeSpan &span) | DesignObjectLookup | |
update(const Time &time, const std::function< void()> &wait_callback) | DesignObjectLookup | virtual |
updateEffects(const Time &time, const std::function< void()> &wait_callback) | DesignObjectLookup | protected |
updateModelTopLevel(const Model &object) | DesignObjectLookup | virtual |
updateTranslation() | DesignObjectLookup | |
visibleModels() const | DesignObjectLookup | |
writeLock() | DesignObjectLookup | |
writeLock(const std::function< void()> &wait_callback) | DesignObjectLookup | |
writeLock(UUID id) | DesignObjectLookup | |
~DesignObjectLookup() | DesignObjectLookup | virtual |