API Documentation
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GLESShader Member List

This is the complete list of members for GLESShader, including all inherited members.

bind()GLESShaderinline
checkCompileErrors(GLuint shader, String type) constGLESShaderinlineprotected
compile(ShaderPart type, const char *src)GLESShaderinline
compileAndLink()GLESShaderinline
compileShader(ShaderPart type, const String &shader)GLESShaderinline
e_all enum valueGLESShader
e_linework enum valueGLESShader
e_points enum valueGLESShader
e_shader_type_size enum valueGLESShader
e_simple_points enum valueGLESShader
e_solid enum valueGLESShader
e_solid_grid enum valueGLESShader
e_solid_texture enum valueGLESShader
Fragment enum valueGLESShader
Geometry enum valueGLESShader
GLESShader(ShaderType type, bool is_integer, const DynamicPointer< GLESGraphicsDevice > &device)GLESShaderinline
id() constGLESShaderinline
linkShader()GLESShaderinline
m_deviceGLESShaderprotected
m_fragmentGLESShaderprotected
m_geometryGLESShaderprotected
m_is_intGLESShaderprotected
m_program_idGLESShaderprotected
m_shader_typeGLESShaderprotected
m_shader_variablesGLESShadermutableprotected
m_vertexGLESShaderprotected
setUniformValue(const char *const location, const t_type &value)GLESShaderinline
setUniformValue(int location, const Vector< 3, sint04 > &value)GLESShaderinline
setUniformValue(int location, const Vector< 3, fltp04 > &value)GLESShaderinline
setUniformValue(int location, const Vector< 4, sint04 > &value)GLESShaderinline
setUniformValue(int location, const Vector< 4, fltp04 > &value)GLESShaderinline
setUniformValue(int location, const Matrix< fltp04 > &value)GLESShaderinline
setUniformValue(int location, const fltp04 &value)GLESShaderinline
setUniformValue(int location, const uint04 &value)GLESShaderinline
setUniformValue(int location, const RGBColor &value)GLESShaderinline
setUniformValue(int location, const Buffer< fltp04 > &value)GLESShaderinline
setUniformValue(int location, const fltp04(&value)[t_size])GLESShaderinline
setUniformValue(int location, const uint04(&value)[t_size])GLESShaderinline
setUniformValue(int location, const RGBColor(&value)[t_size])GLESShaderinline
setUniformValue(int location, const Vector< t_size, fltp04 > &value)GLESShaderinline
setUniformValue(int location, const Vector< t_size, RGBColor > &value)GLESShaderinline
ShaderPart enum nameGLESShader
ShaderType enum nameGLESShader
uniformLocation(const char *const location) constGLESShaderinline
versionedShaderCode(ShaderPart type, const char *src) constGLESShaderinline
Vertex enum valueGLESShader
~GLESShader()GLESShaderinline