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API Documentation
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This is the complete list of members for GraphicsSession, including all inherited members.
| addCamera(const UUID &object) | GraphicsSession | virtual |
| addGeometry(const UUID &geo) | GraphicsSession | virtual |
| addMaterial(const UUID &material) | GraphicsSession | virtual |
| addModel(const UUID &object) | GraphicsSession | virtual |
| addRenderObject(GraphicsUpdateArguments &args, Model &model) | GraphicsSession | virtual |
| addRenderObject(const Scene &scene, const Model &model, const Material &mat, const Geometry &mesh, PrimitiveProperty property)=0 | GraphicsSession | pure virtual |
| addScene(const UUID &scene) | GraphicsSession | virtual |
| cleanResources()=0 | GraphicsPipeline | pure virtual |
| cleanup()=0 | GraphicsPipeline | pure virtual |
| commit(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| createPipeline(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| createRenderPipeline()=0 | GraphicsSession | pure virtual |
| device() const =0 | GraphicsPipeline | pure virtual |
| device()=0 | GraphicsPipeline | pure virtual |
| drawFrame(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| ensureLastRenderComplete()=0 | GraphicsPipeline | pure virtual |
| hasCommand() const =0 | GraphicsPipeline | pure virtual |
| init(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| m_added_cameras | GraphicsSession | protected |
| m_added_models | GraphicsSession | protected |
| m_needs_clear_all | GraphicsSession | protected |
| m_needs_command_refresh | GraphicsSession | protected |
| m_needs_model_refresh | GraphicsSession | protected |
| postClearAll() | GraphicsSession | virtual |
| readShader(const String &shader)=0 | GraphicsSession | pure virtual |
| removeCamera(const UUID &camera) | GraphicsSession | virtual |
| removeGeometry(const UUID &geo) | GraphicsSession | virtual |
| removeMaterial(const UUID &material) | GraphicsSession | virtual |
| removeModel(const UUID &model) | GraphicsSession | virtual |
| runCommand(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| setupScene(GraphicsUpdateArguments &args) | GraphicsSession | virtual |
| setWindowInstance(WindowInstance *instance)=0 | GraphicsPipeline | pure virtual |
| updateUniformBuffer(GraphicsUpdateArguments &args)=0 | GraphicsPipeline | pure virtual |
| uuid()=0 | GraphicsSession | pure virtual |
| ~GraphicsPipeline() | GraphicsPipeline | inlinevirtual |
| ~GraphicsSession() | GraphicsSession | inlinevirtual |