![]() |
API Documentation
|
This is the complete list of members for Renderer, including all inherited members.
| addModel(const UUID &model) | Renderer | |
| addScene(const UUID &model) | Renderer | |
| cleanup() | Renderer | inline |
| clearModels() | Renderer | |
| device() const | Renderer | |
| ensureLastRenderComplete() | Renderer | |
| getArguments() | Renderer | inline |
| getFPS() const | Renderer | inline |
| getFrameStartTime() const | Renderer | inline |
| grabImage(Image *image) | Renderer | |
| grabImageNextRender(Image *image) | Renderer | |
| init(DesignObjectLookup *lookup) | Renderer | |
| isActive() | Renderer | inline |
| log() | Renderer | inline |
| multisample() const | Renderer | |
| pause(TimeSpan span) | Renderer | |
| pipeline() const | Renderer | inline |
| removeModel(const UUID &model) | Renderer | |
| render(bool wait_until_needed, bool force_render=true) | Renderer | |
| Renderer(const DynamicPointer< GraphicsPipeline > &pipeline, const ConstPointer< Camera > &camera, WindowInstance *instance, ProgressInfo *log) | Renderer | |
| renderLoop() | Renderer | |
| requestRedraw() | Renderer | |
| run() | Renderer | |
| setActive(bool is_active) | Renderer | |
| setCamera(const ConstPointer< Camera > &camera) | Renderer | virtual |
| setFPS(fltp08 fps) | Renderer | inline |
| setOverrideMaterial(UUID material) | Renderer | |
| setPostRenderFunction(const std::function< void()> &function) | Renderer | inline |
| setupSurface() | Renderer | |
| setWindowInstance(WindowInstance *window) | Renderer | |
| updateArgs(bool force_render) | Renderer | |
| updatePipeline() | Renderer | |
| updater() const | Renderer | inline |
| updateSingleThreaded() | Renderer | |
| ~Renderer() | Renderer | virtual |