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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

addModel(const UUID &model)Renderer
addScene(const UUID &model)Renderer
cleanup()Rendererinline
clearModels()Renderer
device() constRenderer
ensureLastRenderComplete()Renderer
getArguments()Rendererinline
getFPS() constRendererinline
getFrameStartTime() constRendererinline
grabImage(Image *image)Renderer
grabImageNextRender(Image *image)Renderer
init(DesignObjectLookup *lookup)Renderer
isActive()Rendererinline
log()Rendererinline
multisample() constRenderer
pause(TimeSpan span)Renderer
pipeline() constRendererinline
removeModel(const UUID &model)Renderer
render(bool wait_until_needed, bool force_render=true)Renderer
Renderer(const DynamicPointer< GraphicsPipeline > &pipeline, const ConstPointer< Camera > &camera, WindowInstance *instance, ProgressInfo *log)Renderer
renderLoop()Renderer
requestRedraw()Renderer
run()Renderer
setActive(bool is_active)Renderer
setCamera(const ConstPointer< Camera > &camera)Renderervirtual
setFPS(fltp08 fps)Rendererinline
setOverrideMaterial(UUID material)Renderer
setPostRenderFunction(const std::function< void()> &function)Rendererinline
setupSurface()Renderer
setWindowInstance(WindowInstance *window)Renderer
updateArgs(bool force_render)Renderer
updatePipeline()Renderer
updater() constRendererinline
updateSingleThreaded()Renderer
~Renderer()Renderervirtual