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ThreePartAngleUnit Member List

This is the complete list of members for ThreePartAngleUnit, including all inherited members.

abbreviation(uint01 direction=X) const overrideScaledUnitinlinevirtual
abr_majorThreePartAngleUnit
abr_minor_aThreePartAngleUnit
abr_minor_bThreePartAngleUnit
AngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abbreviation, fltp08 scale)AngleUnit
AngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abbreviation, fltp08 scale, const Vector< 3, bool > &normalized, const Vector< 3, fltp08 > &upper_limits, const Vector< 3, fltp08 > &reflexes, const Vector< 3, bool > &reflexes_up)AngleUnitprotected
axis_abbreviationsUnit
axis_name_idsUnit
clone(const String &name, const TranslatedString &translated_id) const overrideThreePartAngleUnitvirtual
NDEVR::Unit::clone() constUnitvirtual
convertAngleFromUnit(const fltp08 &unit_space, uint01 direction=X) constUnitinline
convertFromString(const String &unit_string, uint01 direction=X) const overrideScaledUnitinlinevirtual
convertFromUnit(const fltp08 &program_space, uint01 direction=X) const overrideAngleUnitvirtual
convertFromUnit(const Vertex< 3, fltp08 > &program_space) const overrideAngleUnitvirtual
convertFromUnit(const Ray< 3, fltp08 > &program_space) const overrideAngleUnitvirtual
convertToString(const fltp08 &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const overrideScaledUnitinlinevirtual
NDEVR::Unit::convertToString(const Angle< t_angle_type > &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) constUnitinline
convertToUnit(const fltp08 &program_space, uint01 direction=X) const overrideAngleUnitvirtual
convertToUnit(const Vertex< 3, fltp08 > &program_space) const overrideAngleUnitvirtual
convertToUnit(const Ray< 3, fltp08 > &program_space) const overrideAngleUnitvirtual
NDEVR::Unit::convertToUnit(const Angle< t_angle_type > &program_space, uint01 direction=X) constUnitinline
core_abbreviationScaledUnit
denormalize(fltp08 value, uint01 direction) constAngleUnitvirtual
epsilon(fltp08 value, uint01 direction=X) const overrideThreePartAngleUnitvirtual
fromString(const String &unit_string, uint01 direction=X) const overrideThreePartAngleUnitvirtual
getNextPreferredSeparator(const String &current_string, uint01 direction=X) const overrideThreePartAngleUnitvirtual
matrix() const overrideScaledUnitinlinevirtual
max_decimal_digitsThreePartAngleUnit
nameUnit
normalize(fltp08 value, uint01 direction) constAngleUnitvirtual
normalizedAngleUnit
operator==(const Unit &other) constUnitinline
OperatorSplit(const String &string)Unitprotectedstatic
periodAngleUnit
reflex_pointAngleUnit
reflexes_upAngleUnit
scaleScaledUnit
ScaledUnit(String name, TranslatedString translated_id, TranslatedString abbreviation, fltp08 scale)ScaledUnitinline
sub_unit_aThreePartAngleUnit
sub_unit_bThreePartAngleUnit
subUnit(uint01) const overrideScaledUnitinlinevirtual
ThreePartAngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abr_major, const TranslatedString &abr_minor_a, const TranslatedString &abr_minor_b, fltp08 sub_unit_a, fltp08 sub_unit_b, const AngleUnit &angle_unit)ThreePartAngleUnit
ThreePartAngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abr_major, const TranslatedString &abr_minor_a, const TranslatedString &abr_minor_b, fltp08 sub_unit_a, fltp08 sub_unit_b, fltp08 scale, const Vector< 3, bool > &normalized, Vector< 3, fltp08 > upper_limits, Vector< 3, fltp08 > reflex_point, Vector< 3, bool > reflexes_up)ThreePartAngleUnit
toFormula(const String &unit_string, uint01 direction=X) constUnitvirtual
toString(String &string, const fltp08 &local_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool use_abv=true, uint01 direction=X) const overrideThreePartAngleUnitvirtual
NDEVR::AngleUnit::toString(const fltp08 &unit_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) constUnitinline
translated_idUnit
translatedAxisName(uint04 index) constUnitvirtual
translatedName() constUnit
Unit(String name, TranslatedString translated_id)Unit
upper_limitsAngleUnit
~AngleUnit()=defaultAngleUnitvirtual
~Unit()=defaultUnitvirtual