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API Documentation
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This is the complete list of members for ThreePartAngleUnit, including all inherited members.
| abbreviation(uint01 direction=X) const override | ScaledUnit | inlinevirtual |
| abr_major | ThreePartAngleUnit | |
| abr_minor_a | ThreePartAngleUnit | |
| abr_minor_b | ThreePartAngleUnit | |
| AngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abbreviation, fltp08 scale) | AngleUnit | |
| AngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abbreviation, fltp08 scale, const Vector< 3, bool > &normalized, const Vector< 3, fltp08 > &upper_limits, const Vector< 3, fltp08 > &reflexes, const Vector< 3, bool > &reflexes_up) | AngleUnit | protected |
| axis_abbreviations | Unit | |
| axis_name_ids | Unit | |
| clone(const String &name, const TranslatedString &translated_id) const override | ThreePartAngleUnit | virtual |
| NDEVR::Unit::clone() const | Unit | virtual |
| convertAngleFromUnit(const fltp08 &unit_space, uint01 direction=X) const | Unit | inline |
| convertFromString(const String &unit_string, uint01 direction=X) const override | ScaledUnit | inlinevirtual |
| convertFromUnit(const fltp08 &program_space, uint01 direction=X) const override | AngleUnit | virtual |
| convertFromUnit(const Vertex< 3, fltp08 > &program_space) const override | AngleUnit | virtual |
| convertFromUnit(const Ray< 3, fltp08 > &program_space) const override | AngleUnit | virtual |
| convertToString(const fltp08 &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const override | ScaledUnit | inlinevirtual |
| NDEVR::Unit::convertToString(const Angle< t_angle_type > &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const | Unit | inline |
| convertToUnit(const fltp08 &program_space, uint01 direction=X) const override | AngleUnit | virtual |
| convertToUnit(const Vertex< 3, fltp08 > &program_space) const override | AngleUnit | virtual |
| convertToUnit(const Ray< 3, fltp08 > &program_space) const override | AngleUnit | virtual |
| NDEVR::Unit::convertToUnit(const Angle< t_angle_type > &program_space, uint01 direction=X) const | Unit | inline |
| core_abbreviation | ScaledUnit | |
| denormalize(fltp08 value, uint01 direction) const | AngleUnit | virtual |
| epsilon(fltp08 value, uint01 direction=X) const override | ThreePartAngleUnit | virtual |
| fromString(const String &unit_string, uint01 direction=X) const override | ThreePartAngleUnit | virtual |
| getNextPreferredSeparator(const String ¤t_string, uint01 direction=X) const override | ThreePartAngleUnit | virtual |
| matrix() const override | ScaledUnit | inlinevirtual |
| max_decimal_digits | ThreePartAngleUnit | |
| name | Unit | |
| normalize(fltp08 value, uint01 direction) const | AngleUnit | virtual |
| normalized | AngleUnit | |
| operator==(const Unit &other) const | Unit | inline |
| OperatorSplit(const String &string) | Unit | protectedstatic |
| period | AngleUnit | |
| reflex_point | AngleUnit | |
| reflexes_up | AngleUnit | |
| scale | ScaledUnit | |
| ScaledUnit(String name, TranslatedString translated_id, TranslatedString abbreviation, fltp08 scale) | ScaledUnit | inline |
| sub_unit_a | ThreePartAngleUnit | |
| sub_unit_b | ThreePartAngleUnit | |
| subUnit(uint01) const override | ScaledUnit | inlinevirtual |
| ThreePartAngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abr_major, const TranslatedString &abr_minor_a, const TranslatedString &abr_minor_b, fltp08 sub_unit_a, fltp08 sub_unit_b, const AngleUnit &angle_unit) | ThreePartAngleUnit | |
| ThreePartAngleUnit(const String &name, const TranslatedString &translated_name, const TranslatedString &abr_major, const TranslatedString &abr_minor_a, const TranslatedString &abr_minor_b, fltp08 sub_unit_a, fltp08 sub_unit_b, fltp08 scale, const Vector< 3, bool > &normalized, Vector< 3, fltp08 > upper_limits, Vector< 3, fltp08 > reflex_point, Vector< 3, bool > reflexes_up) | ThreePartAngleUnit | |
| toFormula(const String &unit_string, uint01 direction=X) const | Unit | virtual |
| toString(String &string, const fltp08 &local_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool use_abv=true, uint01 direction=X) const override | ThreePartAngleUnit | virtual |
| NDEVR::AngleUnit::toString(const fltp08 &unit_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const | Unit | inline |
| translated_id | Unit | |
| translatedAxisName(uint04 index) const | Unit | virtual |
| translatedName() const | Unit | |
| Unit(String name, TranslatedString translated_id) | Unit | |
| upper_limits | AngleUnit | |
| ~AngleUnit()=default | AngleUnit | virtual |
| ~Unit()=default | Unit | virtual |