NDEVR
API Documentation
NormalPerspectiveCalculation.h
1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2020, NDEVR LLC
3tyler.parke@ndevr.org
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10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
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17The above copyright notice and this permission notice shall be included in all
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20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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26
27Library: NormalPerspectiveCalculation
28File: DLLInfo
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include "DLLInfo.h"
34#include <NDEVR/GeometrySurfacing.h>
35#include <NDEVR/Geometry.h>
36#include <NDEVR/VectorFunctions.h>
37#include <NDEVR/MatrixFunctions.h>
38namespace NDEVR
39{
45 class NDEVR_SURFACING_API PerspectiveListNormalFlipper : public NormalFlipper
46 {
47 public:
53 void sortPoints();
60 bool shouldFlipNormal(uint04 idx, GeometrySurfacingParameters& parameters, const Ray<3, fltp04>& normal) final override;
66 uint04 findClosest(fltp08 target, fltp08 epsilon = 0.001);
67 private:
69 Matrix<fltp08> m_matrix;
70 };
71}
The equivelent of std::vector but with a bit more control.
Definition Buffer.hpp:58
Templated logic for doing matrix multiplication.
Definition Matrix.hpp:182
A core class that represents a node on model hierarchy.
Definition Model.h:292
uint04 findClosest(fltp08 target, fltp08 epsilon=0.001)
Finds the index of the closest perspective point to a parametric target value.
bool shouldFlipNormal(uint04 idx, GeometrySurfacingParameters &parameters, const Ray< 3, fltp04 > &normal) final override
Determines whether the normal at the given index should be flipped based on the perspective path.
PerspectiveListNormalFlipper(const Model &reference)
Constructs a PerspectiveListNormalFlipper from a reference model containing perspective path data.
void sortPoints()
Sorts the perspective points by their parametric distance along the path.
The primary namespace for the NDEVR SDK.
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
double fltp08
Defines an alias representing an 8 byte floating-point number.