33#include <NDEVR/BaseValues.h>
The primary namespace for the NDEVR SDK.
@ e_right
Align text to the right.
@ e_left
Align text to the left.
@ e_undefined
Role not yet defined.
SnapLocation
A list of directions that a view can be pointed relative to an object or scene.
@ e_front
Front-facing view relative to the object.
@ e_back_wo_pitch_yaw
Back-facing view with both pitch and yaw locked.
@ e_w_side_snap
Side view from the west.
@ e_bottom_snap
Bottom view looking straight up.
@ e_isometric_ne
Isometric view from the northeast.
@ e_isometric_s
Isometric view from the south.
@ e_isometric_w
Isometric view from the west.
@ e_no_snap
No snap applied; free camera orientation.
@ e_s_side_snap
Side view from the south.
@ e_n_side_snap
Side view from the north.
@ e_back
Back-facing view relative to the object.
@ e_isometric_nw
Isometric view from the northwest.
@ e_right_wo_yaw
Right-side view with yaw locked (no yaw rotation).
@ e_best_side_snap
Automatically choose the best side-on snap direction.
@ e_isometric_e
Isometric view from the east.
@ e_e_side_snap
Side view from the east.
@ e_front_wo_pitch_yaw
Front-facing view with both pitch and yaw locked.
@ e_isometric_se
Isometric view from the southeast.
@ e_isometric_sw
Isometric view from the southwest.
@ e_back_wo_pitch
Back-facing view with pitch locked (no pitch rotation).
@ e_left_wo_yaw
Left-side view with yaw locked (no yaw rotation).
@ e_isometric_n
Isometric view from the north.
@ e_top_down_snap
Top-down (plan) view looking straight down.
@ e_best_snap
Automatically choose the best snap direction.
ViewportLayoutTheme
The potential layouts of multiple viewports within the NDEVR engine.
@ e_1_panel
Single viewport panel filling the entire area.
@ e_1l1r_panel
Two panels side-by-side: one left, one right.
@ e_2l2r_panel
Four panels in a 2x2 grid: two left, two right.
@ e_1l2r_panel
Three panels: one on the left, two stacked on the right.
@ e_2l1r_panel
Three panels: two stacked on the left, one on the right.