API Documentation
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#include "GLESInterface/Headers/GLESRenderObject.h"
#include "GLESInterface/Headers/GLESBufferManager.h"
#include "GLESInterface/Headers/GLESMaterialManager.h"
#include "NDEVRGraphics/Headers/GraphicsUpdateArguments.h"
#include "Design/Headers/ViewportOptions.h"
#include "Design/Headers/Model.h"
#include "Design/Headers/DesignParameter.h"
#include "Base/Headers/Matrix.hpp"
#include <QOpenGLVersionFunctionsFactory>
#include <QOpenGLFunctions_3_0>
Namespaces | |
namespace | NDEVR |
Macros | |
#define | FOCUSSED_FLAG 512U |
#define | FOLLOW_CAMERA 2048U |
#define | GRID_USE_LOCAL_COORD_FLAG 0x00400000 |
#define | ORIENT_TO_CAMERA 1024U |
#define | PARITY 0x00010000 |
#define | SCALE_TO_CAMERA 4096U |
#define | SELECTED_FLAG 256U |
#define | SMOOTH_NORMALS 1048576U |
#define | TEX_USE_LOCAL_COORD_FLAG 0x00200000 |
#define | USE_CUSTOM_COLOR 262144U |
#define | USE_LIGHTING 524288U |
#define | WIREFRAME 0x00020000 |
#define FOCUSSED_FLAG 512U |
#define FOLLOW_CAMERA 2048U |
#define GRID_USE_LOCAL_COORD_FLAG 0x00400000 |
#define ORIENT_TO_CAMERA 1024U |
#define PARITY 0x00010000 |
#define SCALE_TO_CAMERA 4096U |
#define SELECTED_FLAG 256U |
#define SMOOTH_NORMALS 1048576U |
#define TEX_USE_LOCAL_COORD_FLAG 0x00200000 |
#define USE_CUSTOM_COLOR 262144U |
#define USE_LIGHTING 524288U |
#define WIREFRAME 0x00020000 |