API Documentation
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GLESRenderObject.cpp File Reference
Include dependency graph for GLESRenderObject.cpp:

Namespaces

namespace  NDEVR
 

Macros

#define FOCUSSED_FLAG   512U
 
#define FOLLOW_CAMERA   2048U
 
#define GRID_USE_LOCAL_COORD_FLAG   0x00400000
 
#define ORIENT_TO_CAMERA   1024U
 
#define PARITY   0x00010000
 
#define SCALE_TO_CAMERA   4096U
 
#define SELECTED_FLAG   256U
 
#define SMOOTH_NORMALS   1048576U
 
#define TEX_USE_LOCAL_COORD_FLAG   0x00200000
 
#define USE_CUSTOM_COLOR   262144U
 
#define USE_LIGHTING   524288U
 
#define WIREFRAME   0x00020000
 

Macro Definition Documentation

◆ FOCUSSED_FLAG

#define FOCUSSED_FLAG   512U

◆ FOLLOW_CAMERA

#define FOLLOW_CAMERA   2048U

◆ GRID_USE_LOCAL_COORD_FLAG

#define GRID_USE_LOCAL_COORD_FLAG   0x00400000

◆ ORIENT_TO_CAMERA

#define ORIENT_TO_CAMERA   1024U

◆ PARITY

#define PARITY   0x00010000

◆ SCALE_TO_CAMERA

#define SCALE_TO_CAMERA   4096U

◆ SELECTED_FLAG

#define SELECTED_FLAG   256U

◆ SMOOTH_NORMALS

#define SMOOTH_NORMALS   1048576U

◆ TEX_USE_LOCAL_COORD_FLAG

#define TEX_USE_LOCAL_COORD_FLAG   0x00200000

◆ USE_CUSTOM_COLOR

#define USE_CUSTOM_COLOR   262144U

◆ USE_LIGHTING

#define USE_LIGHTING   524288U

◆ WIREFRAME

#define WIREFRAME   0x00020000