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TranslatedString | SH3DDescription () |
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void | ReadMaterialLibINI (SH3DParams ¶ms, const String &ini) |
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void | addMaterialsToMTL (XMLElement *data_item, SH3DParams ¶ms) |
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Vector< 2, fltp08 > | CreateMaterial (Model &model, const char *const color_id, const char *const materal_id, XMLElement *data_item, SH3DParams ¶ms) |
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void | ReadLevel (XMLElement *data_item, SH3DParams ¶ms) |
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void | ReadPolyline (XMLElement *data_item, SH3DParams ¶ms, Model &model, bool is_ceiling, bool is_floor, const Vector< 2, fltp08 > &image_size) |
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void | ReadPolyline (XMLElement *data_item, SH3DParams ¶ms) |
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void | ReadRoom (XMLElement *data_item, SH3DParams ¶ms) |
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void | ReadDimensionLine (XMLElement *data_item, SH3DParams ¶ms) |
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void | ReadText (XMLElement *data_item, SH3DParams ¶ms) |
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fltp08 | ArcRadius (LineSegment< 3, fltp08 > line, fltp08 arc_extent) |
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Vertex< 3, fltp08 > | ArcCircleCenter (LineSegment< 3, fltp08 > line, fltp08 arc_extent) |
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void | ReadWall (XMLElement *data_item, SH3DParams ¶ms) |
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fltp08 | CornerLength (const WallDefinition &wall, const WallDefinition &reference, bool is_start, bool is_left) |
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void | CreateWall (const WallDefinition &definition, SH3DParams ¶ms) |
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void | ReadFurniture (XMLElement *data_item, SH3DParams ¶ms, bool is_door_window) |
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void | ReadElement (XMLElement *data_item, SH3DParams ¶ms) |
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bool | ReadHouse (Scene &scene, const FactoryParameters ¶ms) |
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