API Documentation
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#include "VulkanGraphics/Headers/VulkanRenderObject.h"
#include "VulkanGraphics/Headers/VulkanVertexManager.h"
#include "VulkanGraphics/Headers/VulkanMaterialManager.h"
#include "VulkanGraphics/Headers/VulkanCameraManager.h"
#include "VulkanGraphics/Headers/ImageResources.h"
#include "NDEVRGraphics/Headers/GraphicsUpdateArguments.h"
#include "Design/Headers/ViewportOptions.h"
#include "Design/Headers/Model.h"
#include "Base/Headers/Matrix.hpp"
Namespaces | |
namespace | NDEVR |
Functions | |
bool | operator!= (const VkVertexInputAttributeDescription &a, const VkVertexInputAttributeDescription &b) |
bool | operator!= (const VkVertexInputBindingDescription &a, const VkVertexInputBindingDescription &b) |
bool | operator== (const VkVertexInputAttributeDescription &a, const VkVertexInputAttributeDescription &b) |
bool | operator== (const VkVertexInputBindingDescription &a, const VkVertexInputBindingDescription &b) |
bool operator!= | ( | const VkVertexInputAttributeDescription & | a, |
const VkVertexInputAttributeDescription & | b ) |
bool operator!= | ( | const VkVertexInputBindingDescription & | a, |
const VkVertexInputBindingDescription & | b ) |
bool operator== | ( | const VkVertexInputAttributeDescription & | a, |
const VkVertexInputAttributeDescription & | b ) |
bool operator== | ( | const VkVertexInputBindingDescription & | a, |
const VkVertexInputBindingDescription & | b ) |