A ConnectionDialog allowing the user to edit a TCP/UDP style connection.
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#include <NetworkConnectionDialog.h>
A ConnectionDialog allowing the user to edit a TCP/UDP style connection.
◆ NetworkConnectionDialog()
◆ ~NetworkConnectionDialog()
◆ checkIfValid()
bool checkIfValid |
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const |
◆ clear()
◆ clearFixedProtocol()
void clearFixedProtocol |
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◆ connectionInfo()
◆ handlesConnection()
◆ protocol()
◆ refreshPingVisible()
void refreshPingVisible |
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protected |
◆ setAllowLocalButton()
void setAllowLocalButton |
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bool | allow_local | ) |
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◆ setAllowPingLogic()
void setAllowPingLogic |
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bool | allow_ping | ) |
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◆ setConnectionInfo()
◆ setFixedProtocol()
void setFixedProtocol |
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const String & | mode | ) |
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◆ updateFromDialog
void updateFromDialog |
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protectedslot |
◆ m_allow_local_button
bool m_allow_local_button = true |
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protected |
◆ m_allow_ping_logic
bool m_allow_ping_logic = true |
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protected |
◆ m_fixed_protocol
◆ ui
Ui::NetworkConnectionUI* ui |
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protected |
The documentation for this class was generated from the following file: