A ConnectionDialog allowing the user to edit a TCP/UDP style connection.
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#include <NetworkConnectionDialog.h>
A ConnectionDialog allowing the user to edit a TCP/UDP style connection.
◆ NetworkConnectionDialog()
◆ ~NetworkConnectionDialog()
◆ checkIfValid()
| bool checkIfValid |
( |
| ) |
const |
◆ clear()
◆ clearFixedProtocol()
| void clearFixedProtocol |
( |
| ) |
|
◆ connectionInfo()
◆ handlesConnection()
◆ protocol()
◆ refreshPingVisible()
| void refreshPingVisible |
( |
| ) |
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protected |
◆ setAllowLocalButton()
| void setAllowLocalButton |
( |
bool | allow_local | ) |
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◆ setAllowPingLogic()
| void setAllowPingLogic |
( |
bool | allow_ping | ) |
|
◆ setConnectionInfo()
◆ setFixedProtocol()
| void setFixedProtocol |
( |
const String & | mode | ) |
|
◆ updateFromDialog
| void updateFromDialog |
( |
| ) |
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protectedslot |
◆ m_allow_local_button
| bool m_allow_local_button = true |
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protected |
◆ m_allow_ping_logic
| bool m_allow_ping_logic = true |
|
protected |
◆ m_fixed_protocol
◆ ui
| Ui::NetworkConnectionUI* ui |
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protected |
The documentation for this class was generated from the following file: