API Documentation
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BlockInsert Struct Reference

Information for how to place a CAD block within a scene (Similar to Model). More...

#include <CADEntities.h>

Inheritance diagram for BlockInsert:
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Collaboration diagram for BlockInsert:
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Public Attributes

bool attribute_to_follow
 
String block_name
 
Vector< 2, uint04grid_count = Constant<Vector<2, uint04>>::Invalid
 
Vector< 2, fltp08grid_spacing = Constant<Vector<2, fltp08>>::Invalid
 
- Public Attributes inherited from PlacementData
Angle< fltp08azimuth = Constant<Angle<fltp08>>::Invalid
 
Vector< 3, fltp08offset = Vector<3, fltp08>(0.0)
 
Vector< 3, fltp08scale = Constant<Vector<3, fltp08>>::Invalid
 
- Public Attributes inherited from ExtrusionData
fltp08 elevation = 0.0
 
Vector< 3, fltp08extrusion = Vector<3, fltp08>(0.0, 0.0, 1.0)
 
- Public Attributes inherited from EntityData
CADColorInfo color_info
 
uint04 file_line_number = Constant<uint04>::Invalid
 
bool is_off = false
 
String layer
 
String line_type
 
fltp08 line_type_scale = 1.0
 
uint04 material_handle = Constant<uint04>::Invalid
 
bool paper_space = false
 
PaperSpace paper_space_info
 
bool visible = true
 
- Public Attributes inherited from HandleData
uint04 file_line_number = Constant<uint04>::Invalid
 
uint04 handle = Constant<uint04>::Invalid
 
uint04 parent_handle = Constant<uint04>::Invalid
 

Detailed Description

Information for how to place a CAD block within a scene (Similar to Model).


Member Data Documentation

◆ attribute_to_follow

bool attribute_to_follow

◆ block_name

String block_name

◆ grid_count

Vector<2, uint04> grid_count = Constant<Vector<2, uint04>>::Invalid

◆ grid_spacing

Vector<2, fltp08> grid_spacing = Constant<Vector<2, fltp08>>::Invalid

The documentation for this struct was generated from the following file: