API Documentation
|
A structure containing common information pushed to the video card for NDEVR Rendering Engine operations. More...
#include <GraphicsCameraManager.h>
Public Member Functions | |
bool | operator!= (const CameraUniformObject &object) const |
Public Attributes | |
RGBColor | background_color |
Vector< 4, fltp04 > | camera_pos = Constant<Vector<4, fltp04>>::Invalid |
fltp04 | dpi = 1.0f |
Vector< 4, sint04 > | origin = Constant<Vector<4, sint04>>::Invalid |
Vector< 4, fltp04 > | sun_pos = Constant<Vector<4, fltp04>>::Invalid |
Matrix< fltp04 > | transform = Matrix<fltp04>(1) |
A structure containing common information pushed to the video card for NDEVR Rendering Engine operations.
|
inline |
RGBColor background_color |
fltp04 dpi = 1.0f |