API Documentation
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CameraUniformObject Struct Reference

A structure containing common information pushed to the video card for NDEVR Rendering Engine operations. More...

#include <GraphicsCameraManager.h>

Collaboration diagram for CameraUniformObject:
[legend]

Public Member Functions

bool operator!= (const CameraUniformObject &object) const
 

Public Attributes

RGBColor background_color
 
Vector< 4, fltp04camera_pos = Constant<Vector<4, fltp04>>::Invalid
 
fltp04 dpi = 1.0f
 
Vector< 4, sint04origin = Constant<Vector<4, sint04>>::Invalid
 
Vector< 4, fltp04sun_pos = Constant<Vector<4, fltp04>>::Invalid
 
Matrix< fltp04transform = Matrix<fltp04>(1)
 

Detailed Description

A structure containing common information pushed to the video card for NDEVR Rendering Engine operations.


Member Function Documentation

◆ operator!=()

bool operator!= ( const CameraUniformObject & object) const
inline

Member Data Documentation

◆ background_color

RGBColor background_color

◆ camera_pos

Vector<4, fltp04> camera_pos = Constant<Vector<4, fltp04>>::Invalid

◆ dpi

fltp04 dpi = 1.0f

◆ origin

◆ sun_pos

◆ transform

Matrix<fltp04> transform = Matrix<fltp04>(1)

The documentation for this struct was generated from the following file: