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API Documentation
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A structure containing common information pushed to the video card for NDEVR Rendering Engine operations. More...
#include <GraphicsCameraManager.h>
Public Member Functions | |
| bool | operator!= (const CameraUniformObject &object) const |
Public Attributes | |
| RGBColor | background_color |
| Vector< 4, fltp04 > | camera_pos = Constant<Vector<4, fltp04>>::Invalid |
| fltp04 | dpi = 1.0f |
| Vector< 4, sint04 > | origin = Constant<Vector<4, sint04>>::Invalid |
| Vector< 4, fltp04 > | sun_pos = Constant<Vector<4, fltp04>>::Invalid |
| Matrix< fltp04 > | transform = Matrix<fltp04>(1) |
A structure containing common information pushed to the video card for NDEVR Rendering Engine operations.
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inline |
| RGBColor background_color |
| fltp04 dpi = 1.0f |