A unit that has a complex rotational offset. Think northing-easting vs easting-southing.
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virtual Unit * | clone (const String &name, const TranslatedString &translated_id) const override |
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virtual fltp08 | convertFromUnit (const fltp08 &program_space, const uint01 direction=X) const override |
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virtual Ray< 3, fltp08 > | convertFromUnit (const Ray< 3, fltp08 > &program_space) const override |
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virtual Vertex< 3, fltp08 > | convertFromUnit (const Vertex< 3, fltp08 > &program_space) const override |
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virtual fltp08 | convertToUnit (const fltp08 &program_space, const uint01 direction=X) const override |
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virtual Ray< 3, fltp08 > | convertToUnit (const Ray< 3, fltp08 > &program_space) const override |
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virtual Vertex< 3, fltp08 > | convertToUnit (const Vertex< 3, fltp08 > &program_space) const override |
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virtual fltp08 | epsilon (fltp08 value, uint01 direction=X) const override |
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virtual Matrix< fltp08 > | matrix () const override |
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| MatrixUnit (String name, const TranslatedString &translated_id, const Matrix< fltp08 > &mat, const Unit &base) |
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virtual const Unit * | subUnit (uint01) const override |
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virtual const TranslatedString & | abbreviation (uint01 direction=X) const override |
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virtual fltp08 | convertFromString (const String &unit_string, uint01 direction=X) const override |
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virtual String | convertToString (const fltp08 &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const override |
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virtual fltp08 | fromString (const String &unit_string, uint01 direction=X) const override |
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virtual String | getNextPreferredSeparator (const String ¤t_string, uint01 direction=X) const override |
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| ReferenceUnit (String name, TranslatedString translated_id, const Unit &reference) |
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virtual String | toFormula (const String &unit_string, uint01 direction=X) const override |
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virtual void | toString (String &s, const fltp08 &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const override |
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virtual Unit * | clone () const |
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template<class t_angle_type > |
Angle< t_angle_type > | convertAngleFromUnit (const fltp08 &unit_space, uint01 direction=X) const |
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template<class t_angle_type > |
String | convertToString (const Angle< t_angle_type > &program_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const |
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template<class t_angle_type > |
fltp08 | convertToUnit (const Angle< t_angle_type > &program_space, uint01 direction=X) const |
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bool | operator== (const Unit &other) const |
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String | toString (const fltp08 &unit_space, bool add_comma, uint04 min_decimals, uint04 max_decimals, uint04 min_digits, bool include_abv=true, uint01 direction=X) const |
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virtual TranslatedString | translatedAxisName (uint04 index) const |
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TranslatedString | translatedName () const |
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| Unit (String name, TranslatedString translated_id) |
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virtual | ~Unit ()=default |
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A unit that has a complex rotational offset. Think northing-easting vs easting-southing.