API Documentation
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Information sent to the Vertex shader as a Uniform object. More...
#include <VulkanMaterialManager.h>
Public Attributes | |
fltp04 | pixel_thickness = 1.0 |
fltp04 | reserved0 = 0.0 |
fltp04 | reserved1 = 0.0 |
fltp04 | reserved2 = 0.0 |
Information sent to the Vertex shader as a Uniform object.
fltp04 pixel_thickness = 1.0 |
fltp04 reserved0 = 0.0 |
fltp04 reserved1 = 0.0 |
fltp04 reserved2 = 0.0 |