API Documentation
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VulkanVertexUniformObject Struct Reference

Information sent to the Vertex shader as a Uniform object. More...

#include <VulkanMaterialManager.h>

Public Attributes

fltp04 pixel_thickness = 1.0
 
fltp04 reserved0 = 0.0
 
fltp04 reserved1 = 0.0
 
fltp04 reserved2 = 0.0
 

Detailed Description

Information sent to the Vertex shader as a Uniform object.


Member Data Documentation

◆ pixel_thickness

fltp04 pixel_thickness = 1.0

◆ reserved0

fltp04 reserved0 = 0.0

◆ reserved1

fltp04 reserved1 = 0.0

◆ reserved2

fltp04 reserved2 = 0.0

The documentation for this struct was generated from the following file: