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AssimpFactory.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2019, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: IOFactory
28File: AssimpFactory
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include "DLLInfo.h"
34#include <NDEVR/IOFactory.h>
35
36struct aiScene;
37struct aiNode;
38struct aiMaterial;
39struct aiMesh;
40namespace NDEVR
41{
42 class Model;
43 class Log;
44 class FactoryOptions;
45 class FactoryFeatures;
46 class FileFormat;
47 class File;
48 class FactoryOptions;
49 /**--------------------------------------------------------------------------------------------------
50 \brief Stores all of the objects needed for an aiScene in a way that is efficient and uses native
51 containers.
52 **/
68
69 /**--------------------------------------------------------------------------------------------------
70 Class: AssimpFactory
71
72 \brief IOFactory for writing to files using the ASSIMP 3rd party library. Assimp supports many file
73 types. For more information see: https://assimp.org/
74 **/
76 {
77 public:
79 virtual void getSupportedFormats(Buffer<FileFormat>& formats, bool is_read) override;
80 Buffer<UUID> filterModelsToExport(Buffer<UUID> models_to_check, const DesignObjectLookup* lookup, const FileFormat& export_format) const override;
81 virtual String getIcon(const File& file) override;
82 virtual bool readFile(FactoryParameters& file) override;
83 virtual bool writeFile(FactoryParameters& file) override;
85 static bool ConvertFromAiScene(const aiScene* scene, FactoryParameters& params);
88 virtual FactoryFeatures factoryFeatures(const FactoryParameters& file, bool is_read) const override;
89 };
90}
#define ASSIMP_INTERFACE_API
Definition DLLInfo.h:57
IOFactory for writing to files using the ASSIMP 3rd party library. Assimp supports many file types....
Definition AssimpFactory.h:76
Buffer< UUID > filterModelsToExport(Buffer< UUID > models_to_check, const DesignObjectLookup *lookup, const FileFormat &export_format) const override
virtual bool readFile(FactoryParameters &file) override
virtual String getIcon(const File &file) override
FactoryOptions defaultReadOptions(const FactoryParameters &file) const override
virtual bool writeFile(FactoryParameters &file) override
static bool ConvertFromAiScene(const aiScene *scene, FactoryParameters &params)
virtual void getSupportedFormats(Buffer< FileFormat > &formats, bool is_read) override
static bool ConvertToAiScene(AssimpSceneMemory &scene, FactoryParameters &params)
FactoryOptions defaultWriteOptions(const FactoryParameters &file) const override
virtual FactoryFeatures factoryFeatures(const FactoryParameters &file, bool is_read) const override
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
A core class where all Design Objects including models, materials, and geometries are stored....
Definition DesignObjectLookup.h:65
A hash-based key-value store, useful for quick associative lookups. Key features include:
Definition Dictionary.h:61
Allows IOFactories to report what features they support to make the import/export dialogs easier to s...
Definition FactoryFeatures.h:44
User-defined options that define preferences for importing and exporting using IOFactory objects.
Definition FactoryOptions.h:49
Data that describes a particular file format and how to use the format with the program....
Definition FileFormat.h:43
Logic for reading or writing to a file as well as navigating filesystems.
Definition File.h:48
A service that provides Import/Export functionality for a model heirarchy. These can be registered wi...
Definition IOFactory.h:117
The core String class for the NDEVR API.
Definition String.h:69
Definition ACIColor.h:37
Stores all of the objects needed for an aiScene in a way that is efficient and uses native containers...
Definition AssimpFactory.h:54
AssimpSceneMemory(aiScene *scene)
bool preserve_memory
Definition AssimpFactory.h:66
Dictionary< String, uint04 > material_names
Definition AssimpFactory.h:65
Buffer< aiMesh * > ai_meshes
Definition AssimpFactory.h:64
Dictionary< UUID, uint04 > mesh_offset
Definition AssimpFactory.h:62
Buffer< aiMaterial * > ai_materials
Definition AssimpFactory.h:63
Dictionary< UUID, Buffer< aiNode * > > ai_models
Definition AssimpFactory.h:60
aiScene * scene
Definition AssimpFactory.h:59
Dictionary< UUID, uint04 > mat_offset
Definition AssimpFactory.h:61
A container of input information that is to be filled with output information by an IOFactory.
Definition IOFactory.h:61