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API Documentation
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Stores all of the objects needed for an aiScene in a way that is efficient and uses native containers. More...
#include <AssimpFactory.h>
Public Member Functions | |
| AssimpSceneMemory () | |
| AssimpSceneMemory (aiScene *scene) | |
| ~AssimpSceneMemory () | |
Public Attributes | |
| Buffer< aiMaterial * > | ai_materials |
| Buffer< aiMesh * > | ai_meshes |
| Dictionary< UUID, Buffer< aiNode * > > | ai_models |
| Dictionary< UUID, uint04 > | mat_offset |
| Dictionary< String, uint04 > | material_names |
| Dictionary< UUID, uint04 > | mesh_offset |
| bool | preserve_memory |
| aiScene * | scene |
Stores all of the objects needed for an aiScene in a way that is efficient and uses native containers.
| AssimpSceneMemory | ( | aiScene * | scene | ) |
| ~AssimpSceneMemory | ( | ) |
| Buffer<aiMaterial*> ai_materials |
| Buffer<aiMesh*> ai_meshes |
| Dictionary<UUID, Buffer<aiNode*> > ai_models |
| Dictionary<UUID, uint04> mat_offset |
| Dictionary<String, uint04> material_names |
| Dictionary<UUID, uint04> mesh_offset |
| bool preserve_memory |
| aiScene* scene |