API Documentation
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Stores all of the objects needed for an aiScene in a way that is efficient and uses native. More...
#include <AssimpFactory.h>
Public Member Functions | |
AssimpSceneMemory () | |
AssimpSceneMemory (aiScene *scene) | |
~AssimpSceneMemory () | |
Public Attributes | |
aiScene * | scene |
Dictionary< UUID, Buffer< aiNode * > > | ai_models |
Dictionary< UUID, uint04 > | mat_offset |
Dictionary< UUID, uint04 > | mesh_offset |
Buffer< aiMaterial * > | ai_materials |
Buffer< aiMesh * > | ai_meshes |
Dictionary< String, uint04 > | material_names |
bool | preserve_memory |
Stores all of the objects needed for an aiScene in a way that is efficient and uses native.
Class: AssimpSceneMemory
AssimpSceneMemory | ( | aiScene * | scene | ) |
~AssimpSceneMemory | ( | ) |
Buffer<aiMaterial*> ai_materials |
Buffer<aiMesh*> ai_meshes |
Dictionary<UUID, Buffer<aiNode*> > ai_models |
Dictionary<UUID, uint04> mat_offset |
Dictionary<String, uint04> material_names |
Dictionary<UUID, uint04> mesh_offset |
bool preserve_memory |
aiScene* scene |