9 class GLESGraphicsWindow;
Provides a constant, unmodifiable pointer that has shared ownership of a dynamically allocated object...
Definition GraphicsPipeline.h:42
A hash-based key-value store, useful for quick associative lookups.
Definition Dictionary.h:59
Provides a modifiable pointer that has shared ownership of a dynamically allocated object.
Definition Pointer.hpp:319
Creates and manages the resources necessary for rendering a single Viewport within the OpenGL.
Definition GLESGraphicsPipeline.h:15
virtual const DynamicPointer< GraphicsDevice > & device() override
Definition GLESGraphicsPipeline.h:38
virtual ~GLESGraphicsPipeline()
Definition GLESGraphicsPipeline.h:23
virtual void cleanup() override
Definition GLESGraphicsPipeline.h:48
virtual void ensureLastRenderComplete() override
Definition GLESGraphicsPipeline.h:44
virtual void cleanResources() override
Definition GLESGraphicsPipeline.h:53
Dictionary< uint04, Time > m_last_update_times
Definition GLESGraphicsPipeline.h:61
virtual bool createPipeline(GraphicsUpdateArguments &args) override
Definition GLESGraphicsPipeline.h:30
virtual void setWindowInstance(WindowInstance *instance) override
Definition GLESGraphicsWindow.cpp:56
virtual void drawFrame(GraphicsUpdateArguments &args) override
Definition GLESGraphicsWindow.cpp:20
virtual void commit(GraphicsUpdateArguments &) override
Definition GLESGraphicsPipeline.h:28
DynamicPointer< GraphicsDevice > m_device
Definition GLESGraphicsPipeline.h:62
virtual void updateUniformBuffer(GraphicsUpdateArguments &) override
Definition GLESGraphicsWindow.cpp:16
virtual void init(GraphicsUpdateArguments &) override
Definition GLESGraphicsPipeline.h:57
virtual const ConstPointer< GraphicsDevice > & device() const override
Definition GLESGraphicsPipeline.h:37
GLESGraphicsPipeline(GLESGraphicsSession *session)
Definition GLESGraphicsPipeline.h:17
virtual bool hasCommand() const override
Definition GLESGraphicsPipeline.h:39
GLESGraphicsWindow * m_window
Definition GLESGraphicsPipeline.h:63
virtual bool runCommand(GraphicsUpdateArguments &) override
Definition GLESGraphicsPipeline.h:24
GLESGraphicsSession * m_session
Definition GLESGraphicsPipeline.h:64
Creates and manages the resources necessary for converting a DesignObjectLookup into 3D rendered.
Definition GLESGraphicsSession.h:23
The core Window used to render a viewport with OpenGL.
Definition GLESGraphicsWindow.h:22
Definition GraphicsDevice.h:8
Definition GraphicsPipeline.h:45
Definition GraphicsUpdateArguments.h:40
void finishPipelineRecreation()
Definition GraphicsUpdateArguments.cpp:29
void setModelRecreation(bool needed)
Definition GraphicsUpdateArguments.cpp:34