API Documentation
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#include "DLLInfo.h"
#include "GLBuffer.h"
#include "GLESShader.h"
#include "GLESGraphicsDevice.h"
#include "Design/Headers/Model.h"
#include "Design/Headers/Material.h"
Go to the source code of this file.
Classes | |
struct | FragUniformObject |
Items to send to the OpenGL Fragmentation shader. More... | |
class | GLESMaterialManager |
Structure responsible for handling the OpenGL data surrounding a particular Material object. More... | |
struct | GLESVertexUniformObject |
Stores items to send to the OpenGL Vertex Shader. More... | |
Namespaces | |
namespace | NDEVR |