NDEVR
API Documentation
LocationOperations

A Model which contains logic for dynamically setting the location of an object relative to information that might dynamically change. More...

Inheritance diagram for LocationOperations:
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Collaboration diagram for LocationOperations:
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Public Types

enum  LocationType { e_none , e_location , e_relative_to_model_w_distance_angle , e_same_as_model }
 Defines how the location of this object is determined. More...
Public Types inherited from Model
enum  DescendedFlags { e_descendent_selected = 0 , e_descendent_focussed = 1 , e_descendent_deletion_blocked = 2 }
 Flags that propagate upward from descendant models to ancestors, indicating aggregate states of the subtree below this model. More...
enum  InheritedFlags : uint01 {
  e_inherited_is_visible = 0 , e_inherited_has_no_focus = 1 , e_inherited_is_tree_visible = 2 , e_inherited_not_selected = 3 ,
  e_placholder = 4 , e_inherited_can_delete = 5 , e_inherited_does_not_follow_camera = 6 , e_inherited_does_not_orient_to_camera = 7 ,
  e_inherited_does_not_scale_to_camera = 8 , e_inherited_not_deleted = 9 , e_inherited_not_application_owned = 10 , e_inherited_exportable = 11
}
 Flags that are recursively inherited from ancestor models down through the hierarchy. More...
enum class  MaterialMode { e_by_parent , e_by_layer , e_custom , e_hidden }
 Determines how a model resolves its material for rendering. More...
enum class  ModelColorMode { e_direct , e_by_selectable_children , e_by_material_root , e_by_layer }
 Determines how the model color is resolved for display purposes. More...
enum  ParentMatrixFlags : uint01 {
  e_ignore_offset = 0 , e_ignore_scale = 1 , e_ignore_rotation = 2 , e_ignore_scale_distortion = 3 ,
  e_use_only_for_offset = 4 , e_orient_to_camera = 5 , e_follow_camera = 6 , e_scale_to_camera = 7
}
 Flags controlling which components of the parent's transformation matrix are applied to this model. More...
Public Types inherited from DesignInfo
enum  DesignObjectType : uint01

Public Member Functions

 LocationOperations ()
 Default constructor.
 LocationOperations (const Model &model)
 Wraps an existing Model as a LocationOperations object.
bool activePrismEditable () const
 Checks whether the currently active prism target is user-editable.
uint04 activePrismIndex () const
 Returns the index of the currently active prism target.
Vertex< 3, fltp08activePrismOffset () const
 Returns the 3D offset of the currently active prism target.
void autoUpdateLocationType ()
 Automatically determines and sets the LocationType based on current metadata.
Vertex< 3, fltp08calculateFromLocation (const Vertex< 3, fltp08 > &location, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative)
 Computes a world-space position from a reference location, angular offset, and distance.
bool isPrismEditable (uint04 location) const
 Checks whether the prism at the given index is user-editable.
LocationType locationType () const
 Returns the current LocationType describing how this object's position is determined.
uint04 prismCount () const
 Returns the total number of prism targets defined on this object.
Vertex< 3, fltp08prismLocation (uint04 index) const
 Returns the 3D offset for a prism target at the given index.
UUID referenceID () const
 Returns the UUID of the primary reference model used for location computation.
UUID referenceModelA () const
 Returns the UUID of the primary reference model (alias for referenceID).
Vector< 3, Angle< fltp08 > > relativeAngle () const
 Returns the stored angular offset used to compute this object's position relative to its reference model.
fltp08 relativeDistance () const
 Returns the stored scalar distance offset from the reference model.
void setActivePrismIndex (uint04 index)
 Sets the active prism index and updates the active prism offset and editability accordingly.
void setLocation (const Vertex< 3, fltp08 > &location)
 Sets the absolute world-space location of this object, updating both the transform matrix and the stored "location" metadata.
void setLocationType (const LocationType &type)
 Sets the LocationType that determines how this object's position is computed.
void setPrismLocation (uint04 index, const Vertex< 3, fltp08 > &vertex, bool is_editable)
 Sets the location and editability of a prism target at the given index.
void setPrismOffset (const Vector< 3, fltp08 > &prism_offset, bool is_editable)
 Sets the active prism offset and editability.
void setReferenceDistance (fltp08 distance)
 Updates the stored distance offset used when computing location relative to a reference model.
void setReferenceObject (const Model &reference)
 Sets the reference object by Model, storing its UUID as the location reference.
void setReferenceObject (const Model &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative)
 Sets the reference object by Model with floating-point angle offsets.
void setReferenceObject (const Model &reference, const Vector< 3, Angle< sint04 > > &angle, fltp08 distance, bool is_location_relative)
 Sets the reference object by Model with integer-typed angle offsets, which are converted to floating-point angles internally.
void setReferenceObject (const UUID &reference)
 Sets the reference object by UUID, storing it as the location reference.
void setReferenceObject (const UUID &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative)
 Sets the reference object by UUID along with angle, distance, and relativity parameters that define the positional offset from the reference.
void updateLocation (DesignObjectLookup *lookup)
 Recomputes this object's location based on the current LocationType and reference model state.
Public Member Functions inherited from Model
 Model ()
 Default constructor. Creates an uninitialized Model.
 Model (const DesignInfo &obj)
 Constructs a Model from an existing DesignInfo descriptor.
 Model (DesignObjectBase *base)
 Constructs a Model from a design object base, using the next available index.
 Model (uint04 index, DesignObjectBase *base)
 Constructs a Model at a specific index within the design object base.
void addChild (Model &child)
 Adds an existing model as a child of this model.
void addChild (uint04 child_idx, Model &child)
 Adds an existing model as a child at a specific index.
void addChild (uint04 child_index)
 Adds a child by its database index.
void addPerVertexColorFromMaterialConstant (UVType constant_index)
 Adds per-vertex color data derived from a material constant UV channel.
Matrix< fltp08applyTransformToParent (Matrix< fltp08 > mat, const Matrix< fltp08 > &parent_mat) const
 Applies a transformation matrix to the parent transform, respecting parent matrix flags.
Vector< 3, fltp08calculateAverageDirection (const Matrix< fltp08 > &parent_transform=Constant< Matrix< fltp08 > >::Invalid) const
 Calculates the average direction vector of descendant linear geometries.
Vector< 2, fltp08calculateHVLength (const Matrix< fltp08 > &parent_transform=Constant< Matrix< fltp08 > >::Invalid) const
 Calculates horizontal and vertical length components of descendant linear geometries.
void calculateIndexNeighborList ()
 Calculates the index neighbor list for geometry processing.
fltp08 calculateLength (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::Invalid) const
 Calculates the total length of all descendant linear geometries.
void calculateNormals (NormalMode mode, Angle< fltp08 > smoothing_angle)
 Recalculates normals for all descendant geometries.
void calculateSmoothTextures (Vector< 3, fltp08 > origin, fltp08 scale)
 Calculates smooth texture coordinates based on a projection origin and scale.
fltp08 calculateSurfaceArea (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::Invalid) const
 Calculates the surface area of all descendant mesh geometries.
void calculateTangentSpace (bool calc_tan, bool calc_bitan)
 Calculates tangent and/or bitangent vectors for all descendant geometries.
fltp08 calculateVolume (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::Invalid) const
 Calculates the volume of all descendant mesh geometries.
Vector< 2, fltp08calculateVolumeAndSurfaceArea (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::Invalid, const void *lock=nullptr) const
 Calculates both volume and surface area in a single pass for efficiency.
bool canExplode () const
 Checks whether this model can be exploded into its constituent children.
bool canInteract () const
 Checks whether this model can be interacted with (visible, not locked, etc.).
Vertex< 3, fltp08centerAlignModel ()
 Centers the model geometry at the origin and returns the offset applied.
void checkBounds ()
 Validates and recalculates cached bounding boxes if needed.
uint04 childCount () const
 Returns the number of direct children this model has.
void clearChildren ()
 Removes all children from this model without deleting them.
void clearLayer ()
 Removes the layer assignment from this model.
void clearMaterial ()
 Removes the material assignment from this model.
void clearMaterialDescendants ()
 Removes all descendant material assignments without deleting the materials.
void colorByChannel (Material &mat, const StringView &channel, fltp08 avg=Constant< fltp08 >::Invalid) const
 Colors geometry vertices by a data channel value from a material.
void copyFrom (const Model &model, bool deep_copy, bool copy_ids=false, bool recursive=true, bool keep_root_properties=false)
 Copies data from another model into this model.
void copyMaterialProperties (const Model &model)
 Copies material properties from another model to this model.
Model createChild ()
 Creates a new child model and appends it to this model's child list.
Model createChild (uint04 child_slot)
 Creates a new child model at a specific child slot index.
Effect createChildEffect ()
 Creates a new child effect attached to this model.
Geometry createChildGeometry ()
 Creates a new child geometry for this model.
Material createChildMaterial (bool copy_child=false)
 Creates a new child material for this model.
void createChildren (uint04 child_size)
 Creates multiple children at once.
Effect createSceneEffect () const
 Creates a new effect in the scene database.
Geometry createSceneGeometry () const
 Creates a new geometry in the scene database.
Model createSceneLayer () const
 Creates a new layer model in the scene database.
Material createSceneMaterial () const
 Creates a new material in the scene database.
Model createSceneModel () const
 Creates a new model in the scene database associated with this model.
RGBColor customModelColor (ModelColorMode mode) const
 Returns the resolved model color based on the specified color mode.
void deleteChildren ()
 Deletes all children of this model.
void deleteModel (bool deletchildren, bool removfrom_parent=true)
 Deletes this model from the scene.
BitFlag descendedFlagsNoCache (bool complete_cache_ignore) const
 Computes descended flags without using the cache.
BitFlag descendedPersonalFlagsNoCache () const
 Computes descended personal flags without using the cache.
void descendentGeometryTypes (Set< GeometryType > &buffer) const
 Collects all unique geometry types from descendants into the provided set.
Model directLayer () const
 Returns the directly assigned layer model.
TranslatedString displayName () const
 Returns the translated display name for this model.
TranslatedString displayNamePath (const StringView &seperator=":") const
 Returns the full display name path from root to this model.
bool doesModelPropertyContain (NDPN property, const char *value, bool ignorcase) const
 Checks whether a model property contains a given C-string substring.
template<class t_type>
bool doesModelPropertyContain (NDPN property, const StringView &value, bool ignorcase) const
 Checks whether a model property contains a given substring.
void ensureTangentSpace (bool ensure_tan, bool ensure_bitan)
 Ensures that tangent and/or bitangent data exists, calculating if needed.
void ensureVisibleChildren (uint04 count)
 Hides children whos child index is greater than size, or creates/shows children if needed such that there is exactly a given number of visible children for this model.
void eraseModel ()
 Erases this model from the database without removing children.
ModelBuffer explodeModel ()
 Explodes this model, promoting its children to siblings in the parent.
bool exportIgnored () const
 Checks whether this model is excluded from export operations.
Model findDescendentByName (const StringView &name) const
 Recursively searches descendants for a model with the given name.
Model findDescendentByType (const StringView &type) const
 Recursively searches descendants for a model with the given type.
Time getAscModifiedTime (bool include_self, bool include_layer=true) const
 Returns the greatest modified time of this model and all ancestors.
Bounds< 3, fltp08getBounds () const
 Returns the local bounding box of this model.
Bounds< 3, fltp08getBoundsOfVisible () const
 Returns the bounding box of all visible descendants.
Model getChild (uint04 child) const
 Returns the child model at the given child slot index.
Model getChild (UUID id) const
 Returns the child model with the specified UUID.
uint04 getChildIndex () const
 Returns this model's index within its parent's child list.
uint04 getChildIndex (uint04 child) const
 Returns the database index of the child at the given slot.
Buffer< uint04getChildIndices () const
 Returns the database indices of all direct children.
uint04 getChildLayerIndex () const
 Returns this model's index within its parent's layer child list.
ModelBuffer getChildren () const
 Returns a buffer containing all direct children of this model.
void getChildren (ModelBuffer &children) const
 Appends all direct children of this model to the provided buffer.
ModelBuffer getChildrenByName (const StringView &name) const
 Returns all direct children whose name matches the given string.
ModelBuffer getChildrenByType (const Buffer< String > &type) const
 Returns all direct children whose type matches any of the given strings.
ModelBuffer getChildrenByType (const StringView &type) const
 Returns all direct children whose type matches the given string.
Buffer< UUIDgetChildrenIDs () const
 Returns the UUIDs of all direct children.
PrimitiveAlignedBuffer< std::pair< Model, Geometry >, 32 > getClippingGeometry () const
 Returns model-geometry pairs used for clipping operations.
Matrix< fltp08getCompleteTransform () const
 Returns the fully composed local-to-global transform matrix for this model.
ModelBuffer getDescendants (bool include_deleted=false, bool local_only=false) const
 Returns all descendant models recursively.
void getDescendants (ModelBuffer &buffer, bool include_deleted=false, bool local_only=false) const
 Appends all descendant models recursively to the provided buffer.
ModelBuffer getDescendantsByName (const StringView &name, uint04 max_count=Constant< uint04 >::Max) const
 Recursively searches all descendants for models matching the given name.
ModelBuffer getDescendantsByNameAndType (const StringView &name, const StringView &type, uint04 max_count=Constant< uint04 >::Max) const
 Recursively searches all descendants for models matching both name and type.
ModelBuffer getDescendantsByType (const StringView &type, uint04 max_count=Constant< uint04 >::Max) const
 Recursively searches all descendants for models matching the given type.
Time getDescModifiedTime (bool includself) const
 Returns the greatest modified time of this model and all descendants.
uint04 getDirectLayerIndex () const
 Returns the database index of the directly assigned layer.
Effect getEffect (uint04 index=0) const
 Returns the effect at the specified child index.
EffectBuffer getEffectChildren () const
 Returns all direct child effects of this model.
EffectBuffer getEffectDescendants () const
 Returns all descendant effects recursively.
uint04 getEffectIndex (uint04 child_index=0) const
 Returns the database index of the effect at the given child slot.
Model getFamilyMember (uint04 index) const
 Returns a model from the family tree (ancestors + descendants) by flat index.
Geometry getGeometry () const
 Returns the geometry attached to this model.
GeometryBuffer getGeometryDescendants (bool remove_redundant=true, uint04 max_count=Constant< uint04 >::Max) const
 Recursively collects all descendant geometries.
uint04 getGeometryIndex () const
 Returns the database index of the geometry associated with this model.
Model getLayer () const
 Returns the layer model assigned to this model (direct or inherited).
Material getMaterial () const
 Returns the material assigned to this model.
MaterialBuffer getMaterialDescendants (bool local_only=false) const
 Recursively collects all descendant materials.
void getMaterialDescendants (MaterialBuffer &materials, bool local_only=false) const
 Appends all descendant materials to the provided buffer.
void getMaterialDescendants (Set< Material > &materials, bool local_only=false) const
 Appends all descendant materials to the provided set (deduplicating).
MaterialBuffer getMaterialDescendantsByName (const StringView &name, uint04 max_count=Constant< uint04 >::Max) const
 Returns descendant materials filtered by name.
uint04 getMaterialIdx () const
 Returns the database index of the material assigned to this model.
MaterialMode getMaterialMode () const
 Returns the material mode determining how materials are resolved for this model.
StringView getModelIcon () const
 Returns the icon identifier string for this model's type.
uint04 getNumOfEffects () const
 Returns the number of effects attached to this model.
Model getParent () const
 Returns the parent model of this model.
uint04 getParentIndex () const
 Returns the database index of this model's parent.
Matrix< fltp08getParentTransform () const
 Returns the parent's transformation matrix as seen by this model.
Model getRoot () const
 Returns the root ancestor of this model's hierarchy.
Material getRootMaterial () const
 Returns the root material resolved through the hierarchy.
Model getRootMaterialModel ()
 Returns the ancestor model that determines the root material for this model.
Effect getSceneEffect (UUID id) const
 Returns a scene effect by its UUID.
EffectBuffer getSceneEffects () const
 Returns all effects in the scene database.
GeometryBuffer getSceneGeometries () const
 Returns all geometries in the scene database.
Geometry getSceneGeometry (uint04 index) const
 Returns a scene geometry by database index.
Geometry getSceneGeometry (UUID id) const
 Returns a scene geometry by UUID.
Model getSceneLayer (UUID id) const
 Returns a scene layer by its UUID.
ModelBuffer getSceneLayers (bool include_deleted=false) const
 Returns all layer models in the scene.
Material getSceneMaterial (uint04 index) const
 Returns a scene material by database index.
Material getSceneMaterial (UUID id) const
 Returns a scene material by UUID.
MaterialBuffer getSceneMaterials () const
 Returns all materials in the scene database.
Model getSceneModel (UUID id) const
 Retrieves a scene model by its UUID.
ModelBuffer getSceneModels (bool include_deleted=false, bool local_only=false) const
 Returns all models in the scene database.
ModelBuffer getSceneModelsByName (const StringView &name, uint04 max_count=Constant< uint04 >::Max, bool includdeleted=false) const
 Returns scene models filtered by name.
ModelBuffer getSceneModelsByType (const StringView &type, uint04 max_count=Constant< uint04 >::Max, bool includdeleted=false) const
 Returns scene models filtered by type.
Bounds< 3, fltp08getSelectionBounds () const
 Returns the selection-specific bounding box in local space.
template<class t_type>
Buffer< t_type > getTypeChildren (const StringView &type) const
 Returns children of a specific type, cast to the requested derived type.
template<class t_type>
Buffer< t_type > getTypeDescendants (const StringView &type) const
 Recursively searches descendants for models of a specific type, cast to a derived type.
Bounds< 3, fltp08globalBounds () const
 Returns the global bounding box of this model (including transform).
Vertex< 3, fltp08globalCenterOfRotation () const
 Returns the center of rotation in global coordinates.
Bounds< 3, fltp08globalSelectionBounds () const
 Returns the global selection bounding box.
bool hasChild (uint04 child_index=0U) const
 Checks whether this model has a child at the given slot.
void hasDescendants (bool &has_point, bool &has_line, bool &has_mesh, bool only_user_objects) const
 Checks which types of geometry primitives exist among descendants.
bool hasDescendent (const Model &model) const
 Checks whether a given model is a descendant of this model.
bool hasDescendent (const UUID &id) const
 Checks whether a model with the given UUID is a descendant of this model.
bool hasDirectLayer () const
 Checks whether this model has a directly assigned layer (not inherited).
bool hasEffect (uint04 index=0) const
 Checks whether an effect exists at the given child index.
bool hasFocus () const
 Checks whether this model currently has focus.
bool hasGeometryDescendent () const
 Checks whether any descendant has geometry data.
bool hasHoles (PrimitiveProperty property) const
 Checks whether the geometry has holes (missing primitives) for a given property.
bool hasLayer () const
 Checks whether this model has a layer (directly or inherited).
bool hasLayerRootMaterial () const
 Checks whether a root material exists through the layer hierarchy.
bool hasLinearDescendent () const
 Checks whether any descendant has linear (line/polyline) geometry.
bool hasMaterial () const
 Checks whether this model has a material assigned.
bool hasMeshDescendent () const
 Checks whether any descendant has mesh (triangle) geometry.
bool hasPointsDescendent () const
 Checks whether any descendant has point geometry.
bool hasRootMaterial () const
 Checks whether a root material can be resolved through the hierarchy.
bool hasSelectedDescendent () const
 Checks whether any descendant of this model is selected.
Vector< 32, bool > inheritedFlags () const
 Returns the cached inherited flags vector for this model.
Vector< 32, bool > inheritedFlagsNoCache (bool complete_cache_ignore) const
 Computes inherited flags without using the cache.
Vector< 32, bool > inheritedPersonalFlagsNoCache () const
 Computes inherited personal flags without using the cache.
void invalidateBounds ()
 Invalidates all cached bounding boxes, forcing recalculation on next access.
void invalidateGlobalBoundsDesc ()
 Invalidates global bounding boxes for this model and all descendants.
void invalidateSelectionBounds ()
 Invalidates the cached selection bounding box.
void invalidateTransformCache ()
 Invalidates the cached transformation matrix, forcing recomputation.
void invalidateVisibleBounds ()
 Invalidates the cached visible bounding box.
bool isApplicationOwned () const
 Checks whether this model is owned by the application (not user-created).
bool isDeleted () const
 Checks whether this model has been deleted.
bool isLayer () const
 Checks whether this model is a layer definition.
bool isLocked () const
 Checks whether this model is locked against editing.
bool isScene () const
 Checks whether this model represents a scene root node.
bool isSelected () const
 Checks whether this model is currently selected.
bool isTreeVisible () const
 Checks whether this model is visible in the model tree view.
template<class t_buffer_type>
bool isType (const Buffer< t_buffer_type > &types) const
 Checks whether the model's type matches any type in the given buffer.
bool isVisible () const
 Checks whether this model is visible (accounting for inherited visibility).
 operator bool () const
 Boolean conversion operator. Returns true if this Model references a valid entry.
void overrideMaterialDescendants (MaterialMode override_desc)
 Overrides material mode for all descendants.
BitFlag parentMatrixFlags () const
 Returns the parent matrix flags for this model.
BitFlag personalDescendedFlags () const
 Returns the cached personal descended flags.
Vector< 32, bool > personalInheritedFlags () const
 Returns the personal inherited flags from the cache.
void removeChild (const Model &model)
 Removes a specific child model from this model's child list.
void removeDuplicateVertices (fltp08 epsilon, void *lock, InfoPipe *log=nullptr)
 Removes duplicate vertices from all descendant geometries.
void removeGeometry ()
 Removes the geometry reference from this model (does not delete the geometry).
void removeMaterial ()
 Removes the material from this model.
void restoreModel ()
 Restores a previously deleted model, re-adding it to the scene.
void restoreModel (Model &parent, uint04 index=Constant< uint04 >::Invalid)
 Restores a previously deleted model under a specific parent.
void setChildApplicationConstructed (const StringView &database_name=StringView())
 Sets the child database to an application-constructed database by name.
void setChildApplicationConstructed (DesignObjectBase *base)
 Sets the child database to use an application-constructed DesignObjectBase.
void setChildEffectSize (uint04 child_size)
 Sets the number of child effect slots for this model.
void setChildIndex (uint04 child, uint04 id)
 Sets the database index for a specific child slot.
void setEffectIndex (uint04 material_index, uint04 sub_index=0)
 Sets the effect database index at a given sub-index.
void setGeometryApplicationConstructed (const StringView &database_name=StringView())
 Sets the geometry database to an application-constructed database by name.
void setGeometryChild (Geometry &geo)
 Sets the geometry child of this model to an existing Geometry object.
void setGeometryIndex (uint04 geo_index)
 Sets the geometry database index for this model.
void setIsLayer (bool is_layer)
 Marks or unmarks this model as a layer definition.
void setLayer (Model layer)
 Assigns this model to a specific layer.
void setMaterial (const Material &material)
 Assigns a material to this model.
void setMaterialApplicationConstructed (const StringView &database_name=StringView())
 Sets the material database to an application-constructed database by name.
void setMaterialMode (MaterialMode option)
 Sets the material mode for this model.
void setModelTransform (const Matrix< fltp08 > &transform)
 Sets the model's local transformation matrix, replacing the current one.
bool setModelVisible (bool is_visible)
 Sets the visibility of this model.
void setNormalMode (NormalMode mode, Angle< fltp08 > smoothing_angle, InfoPipe *log)
 Sets the normal mode and recalculates normals with progress logging.
void setOrientation (const Vector< 3, Angle< fltp08 > > &new_orientation, const void *lock=nullptr)
 Sets the orientation of this model using floating-point angles.
void setOrientation (const Vector< 3, Angle< sint04 > > &new_orientation, const void *lock=nullptr)
 Sets the orientation of this model using integer-precision angles.
void setParentMatrixFlag (ParentMatrixFlags flag, bool value)
 Sets or clears a specific parent matrix flag.
void setParentMatrixFlags (BitFlag flags)
 Sets the parent matrix flags controlling which parent transform components to inherit.
void setSize (const Vector< 3, fltp08 > &size)
 Sets the model size by scaling its transform to match the desired dimensions.
void setWindingMode (WindingMode mode)
 Sets the winding mode for all descendant geometries.
Vector< 3, fltp08size () const
 Returns the size (extents) of the model's bounding box.
void swapChildren (uint04 a, uint04 b)
 Swaps the positions of two children in the child list.
void updateAscGeometryTime (const Time &time, bool include_self)
 Updates the geometry-modified timestamp for this model and all ancestors.
void updateAscTime (const Time &time, bool includself)
 Updates the modified timestamp for this model and all ancestors.
void updateDescGeometryTime (const Time &time, bool include_self)
 Updates the geometry-modified timestamp for this model and all descendants.
void updateDescTime (const Time &time, bool include_self)
 Updates the modified timestamp for this model and all descendants.
void updateFrom (const Model &model, bool check_resources)
 Updates this model's properties from another model, optionally checking resources.
void updateGeometryTime (Time time=Time::SystemTime())
 Updates the geometry-modified timestamp for this model.
void updateInheritedFlagsCache (bool force_update_all=false, bool update_personal_flags=false)
 Recalculates and caches the inherited flags for this model.
void updateModelTransform (const Matrix< fltp08 > &transform, const void *lock=nullptr)
 Applies a delta transform to the current model transform.
void updateModifiedTime (Time time=Time::SystemTime())
 Updates the modified timestamp for this model.
void updateVisibleRecursive (bool is_visible)
 Recursively updates visibility for this model and all descendants.
void validate (bool validate_children=true) const
 Validates this model's internal state for consistency.
uint04 vertexCount () const
 Returns the total number of vertices across all descendant geometries.
uint04 visibleVertexCount () const
 Returns the total number of visible vertices across all descendant geometries.
Public Member Functions inherited from DesignObject
 DesignObject ()=default
 Creates an "invalid" design object.
 DesignObject (const DesignInfo &info)
 Constructs a DesignObject from an existing DesignInfo, sharing the same base and indices.
 DesignObject (DesignObjectBase *base)
 Creates an new design object within the given DesignObjectBase.
 DesignObject (uint04 index, DesignObjectBase *base)
 Sets a DesignObject up to be a pointer to an existing object in the database.
JSONNode activeFilters () const
 Retrieves the active filters applied to this design object as a JSON structure.
void appendData (const StringView &data, bool compressed)
 Appends data to this design object's data storage.
DesignObjectBasebase () const
 Returns a reference to the underlying DesignObjectBase database.
void clearAllMetaData ()
 Removes all metadata entries from this design object.
void clearMetaData (const StringView &index)
 Removes a specific metadata entry by key.
void copyFrom (const DesignObject &object)
 Copies all properties from the given design object into this one.
uint04 designIndex () const
 Returns the design-specific index used to access type-specific properties (e.g., model, geometry, material properties).
bool doesPropertyBeginWith (NDPO property, const StringView &value, bool ignore_case) const
 Checks whether a string property's value begins with the given substring.
bool doesPropertyContain (NDPO property, const StringView &value, bool ignore_case) const
 Checks whether a string property's value contains the given substring.
File file () const
 Returns the file path associated with this design object as a File object.
template<auto t_property>
constexpr decltype(auto) get () const
 Retrieves a property value using a compile-time property constant, with the type deduced from PropertySpec.
template<auto t_property, class t_type>
constexpr decltype(auto) get () const
 Retrieves a property value using a compile-time property constant, cast to the requested type.
template<class t_type, class t_property_type>
constexpr decltype(auto) get (t_property_type property) const
 Retrieves a property value from the database, cast to the requested type.
DesignObject getDesignParent () const
 Retrieves the parent design object of this object in the model hierarchy.
StringView getIcon () const
 Retrieves the icon identifier string associated with this design object.
template<class t_type>
decltype(auto) getInheritedProperty (NDPO property) const
 Retrieves a property value, walking up the parent hierarchy if the property is not set on this object.
Scene getScene () const
 Retrieves the Scene that this design object belongs to.
bool hasMetaData (const StringView &index) const
 Checks whether a metadata entry exists for the given key.
template<class t_type, class t_design_type>
bool hasProperty (t_design_type property) const
 Checks whether a property has a valid (non-default) value.
uint04 index () const
 Returns the primary row index of this object within the DesignObjectBase property table.
template<auto t_property>
bool is (const char *value) const
 Checks whether a compile-time property matches the given C-string value.
template<auto t_property>
bool is (const String &value) const
 Checks whether a compile-time property matches the given String value.
template<auto t_property>
bool is (const StringView &value) const
 Checks whether a compile-time property matches the given StringView value.
template<auto t_property, class t_type>
std::enable_if<!ObjectInfo< t_type >::String, bool >::type is (const t_type &value) const
 Checks whether a compile-time property matches a non-string value using equality comparison.
template<class t_property_type>
bool is (t_property_type property, const char *value) const
 Checks whether a string property matches the given C-string value.
template<class t_property_type>
bool is (t_property_type property, const String &value) const
 Checks whether a string property matches the given String value.
template<class t_property_type>
bool is (t_property_type property, const StringView &value) const
 Checks whether a string property matches the given StringView value.
template<class t_property_type, class t_type>
std::enable_if<!ObjectInfo< t_type >::String, bool >::type is (t_property_type property, const t_type &value) const
 Checks whether a non-string property matches the given value using equality comparison.
bool isDesignType (DesignObjectType mode) const
 Checks whether this object has the specified design type flag set.
bool isDesignType (uint04 mode) const
 Checks whether this object has the specified design type flag set, using a raw integer value.
bool isValid () const
 Checks whether this design object has a valid index into the database.
const JSONNodemetaData () const
 Retrieves the entire metadata tree for this design object.
const JSONNodemetaData (const StringView &index) const
 Retrieves a specific metadata entry by key.
void offsetDesign (const Vector< 3, fltp08 > &offset)
 Translates this design object by the given offset vector.
 operator bool () const
 Bool conversion operator.
bool operator!= (const DesignObject &object) const
 Checks inequality with another DesignObject.
bool operator< (const DesignObject &object) const
 Less-than comparison for ordering DesignObjects (e.g., for sorted containers).
bool operator== (const DesignObject &object) const
 Checks equality with another DesignObject by comparing base pointers and indices.
bool operator> (const DesignObject &object) const
 Greater-than comparison for ordering DesignObjects (e.g., for sorted containers).
Table & propertyTable ()
 Returns a mutable reference to the property table that stores this object's properties.
const Table & propertyTable () const
 Returns a const reference to the property table that stores this object's properties.
void removeMetaData (const StringView &index, const void *lock_ptr=nullptr)
 Removes a metadata entry by key, with optional write lock support.
void scale (Vector< 3, fltp08 > scale, Vertex< 3, fltp08 > center_of_scale, const Matrix< fltp08 > &transform)
 Scales this design object's geometry by the given scale factors around a center point, applying an additional transform.
void scale (Vector< 3, fltp08 > scale, Vertex< 3, fltp08 > center_of_scale=Constant< Vertex< 3, fltp08 > >::Invalid)
 Scales this design object's geometry and transform by the given scale factors around a center point.
template<auto t_property, class t_type>
void set (const t_type &value)
 Sets a property value in the database using a compile-time property constant.
template<class t_type, class t_property_type>
void set (t_property_type property, const t_type &value)
 Sets a property value in the database.
void setActiveFilters (const JSONNode &node)
 Sets the active filters on this design object from a JSON structure.
void setDesignType (DesignObjectType mode, bool is_type)
 Sets or clears a design type flag on this object.
void setMetaData (const JSONNode &node)
 Replaces the entire metadata tree with the given JSON node.
void setMetaData (const StringView &index, const bool &data)
 Sets a metadata entry at the given key to a boolean value.
void setMetaData (const StringView &index, const fltp08 &data)
 Sets a metadata entry at the given key to a 64-bit floating point value.
void setMetaData (const StringView &index, const JSONNode &node)
 Sets a metadata entry at the given key to the specified JSON node value.
void setMetaData (const StringView &index, const String &data)
 Sets a metadata entry at the given key to a String value.
void setMetaData (const StringView &index, const StringView &data)
 Sets a metadata entry at the given key to a StringView value.
void setMetaData (const StringView &index, const uint01 &data)
 Sets a metadata entry at the given key to a uint01 value.
void setMetaData (const StringView &index, const uint04 &data)
 Sets a metadata entry at the given key to a uint04 value.
template<auto t_property, class t_type>
bool update (const t_type &value, const void *lock=nullptr)
 Updates a property using a compile-time property constant, only if the new value differs.
template<class t_type, class t_property_type>
bool update (t_property_type property, const t_type &value, const void *lock=nullptr)
 Updates a property only if the new value differs from the current value.
void updateCreatedTime ()
 Sets the creation time stamp for this design object to the current system time.
void updateDesignModifiedTime (Time time=Time::SystemTime())
 Updates the modified time stamp for this design object.
void updateDesignTransform (const Matrix< fltp08 > &transform, const void *lock=nullptr)
 Updates the transform of this design object if it differs from the current value.
bool updateDesignVisible (bool is_visible, const void *lock=nullptr)
 Updates the spatial visibility of this design object if it differs from the current value.
void updateMetaData (const StringView &index, const bool &data, const void *lock_ptr=nullptr)
 Updates a metadata entry only if the new value differs from the current value.
void updateMetaData (const StringView &index, const fltp08 &data, const void *lock_ptr=nullptr)
 Updates a metadata entry only if the new value differs from the current value.
void updateMetaData (const StringView &index, const String &data, const void *lock_ptr=nullptr)
 Updates a metadata entry only if the new value differs from the current value.
void updateMetaData (const StringView &index, const StringView &data, const void *lock_ptr=nullptr)
 Updates a metadata entry only if the new value differs from the current value.
bool validateDesignObject () const
 Validates the internal state of this design object, ensuring indices and base pointer are consistent.

Static Public Member Functions

static bool HasDependency (const Model &object, const Model &potential_dependecy, const Buffer< Model > &models)
 Checks whether a model has a location dependency on another model by walking the reference chain, using a provided buffer of models for resolution instead of DesignObjectLookup.
static bool HasDependency (const Model &object, const Model &potential_dependecy, DesignObjectLookup *lookup)
 Checks whether a model has a location dependency on another model by walking the reference chain.
Static Public Member Functions inherited from Model
static ModelBuffer ReduceToRoots (const ModelBuffer &children, const std::function< bool(const Model &, const Set< Model > &)> &filter)
 Reduces a collection of models to only root-level models (removing any that are descendants of others in the set), filtered by a user-provided predicate.
Static Public Member Functions inherited from DesignObject
static constexpr StringView FilePathDesignNameVariable ()
 Returns the placeholder variable string used in file paths to represent the design name.

Protected Member Functions

Vertex< 3, fltp08calculateFromReference (const Model &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative, const void *lock=nullptr)
 Computes a world-space position from a reference Model's transform, angular offset, and distance.
Protected Member Functions inherited from Model
DesignObjectBasechildBase () const
 Returns the DesignObjectBase used for child model storage.
ColumnT< uint04 > & childToParentReference () const
 Returns the column mapping child indices to parent indices.
DesignObjectBasegeometryBase () const
 Returns the DesignObjectBase used for geometry storage.
DesignObjectBasematerialBase () const
 Returns the DesignObjectBase used for material storage.
DesignObjectBaseparentBase () const
 Returns the DesignObjectBase used for parent model storage.
ColumnT< Buffer< uint04 > > & parentToChildReference () const
 Returns the column mapping parent indices to child index lists.
Protected Member Functions inherited from DesignObject
template<class t_type>
void _setProperty (NDPO property, const t_type &value)
 Low-level property setter that directly writes to the design properties table without triggering side effects such as transform or visibility updates.
void initDesignObject ()
 Initializes default property values for this design object after construction.
Protected Member Functions inherited from DesignInfo
 DesignInfo (DesignObjectBase *base)
 Creates an new design object within the given DesignObjectBase.
 DesignInfo (uint04 index, DesignObjectBase *base)
 Sets a DesignObject up to be a pointer to an existing object in the database.
void _setDesignVisible (bool is_visible)
 Sets the spatial visibility of this design object and propagates the change through the design hierarchy.
void _setTransform (const Matrix< fltp08 > &transform)
 Sets the 4x4 transform matrix for this design object and propagates the change through the design hierarchy.

Additional Inherited Members

Protected Attributes inherited from DesignInfo
DesignObjectBasem_base = nullptr
 Pointer to the owning DesignObjectBase property database.
uint04 m_design_index = Constant<uint04>::Invalid
 Index of the parent design that owns this object.
uint04 m_index = Constant<uint04>::Invalid
 Row index of this object within the property database.

Detailed Description

A Model which contains logic for dynamically setting the location of an object relative to information that might dynamically change.


Definition at line 13 of file LocationOperations.h.

Member Enumeration Documentation

◆ LocationType

Defines how the location of this object is determined.


Enumerator
e_none 

No location behavior assigned.

e_location 

Location is set directly as an absolute position.

e_relative_to_model_w_distance_angle 

Location is computed relative to a reference model using a distance and angle offset.

e_same_as_model 

Location mirrors the position of a reference model exactly.

Definition at line 19 of file LocationOperations.h.

Constructor & Destructor Documentation

◆ LocationOperations() [1/2]

LocationOperations::LocationOperations ( )

Default constructor.


Creates an invalid LocationOperations object with no backing model.

◆ LocationOperations() [2/2]

LocationOperations::LocationOperations ( const Model & model)
explicit

Wraps an existing Model as a LocationOperations object.


Parameters
[in]modelThe Model to wrap.

References Model::Model().

Member Function Documentation

◆ activePrismEditable()

bool LocationOperations::activePrismEditable ( ) const

Checks whether the currently active prism target is user-editable.


Returns
True if the active prism is editable.

◆ activePrismIndex()

uint04 LocationOperations::activePrismIndex ( ) const

Returns the index of the currently active prism target.


Returns
The active prism index.

◆ activePrismOffset()

Vertex< 3, fltp08 > LocationOperations::activePrismOffset ( ) const

Returns the 3D offset of the currently active prism target.


Returns
The active prism offset vertex, or (0, 0, 0) if invalid.

◆ autoUpdateLocationType()

void LocationOperations::autoUpdateLocationType ( )

Automatically determines and sets the LocationType based on current metadata.


Note
Currently a no-op (empty implementation). Purpose is unclear; may be intended for future auto-detection of location mode from existing metadata.

◆ calculateFromLocation()

Vertex< 3, fltp08 > LocationOperations::calculateFromLocation ( const Vertex< 3, fltp08 > & location,
const Vector< 3, Angle< fltp08 > > & angle,
fltp08 distance,
bool is_location_relative )

Computes a world-space position from a reference location, angular offset, and distance.


When is_location_relative is false, the angle rotation is applied as a global offset from the reference location. When true, the rotation and distance define the position in rotated space without adding the reference location.

Parameters
[in]locationThe reference 3D position.
[in]angleThe 3D angular offset.
[in]distanceThe scalar distance along the rotated X axis.
[in]is_location_relativeWhether to compute in relative (true) or absolute offset (false) mode.
Returns
The computed 3D position.

◆ calculateFromReference()

Vertex< 3, fltp08 > LocationOperations::calculateFromReference ( const Model & reference,
const Vector< 3, Angle< fltp08 > > & angle,
fltp08 distance,
bool is_location_relative,
const void * lock = nullptr )
protected

Computes a world-space position from a reference Model's transform, angular offset, and distance.


Accounts for the reference model's prism offset if present. Uses a read lock to safely access the reference transform.

Parameters
[in]referenceThe reference Model.
[in]angleThe 3D angular offset.
[in]distanceThe scalar distance along the rotated X axis.
[in]is_location_relativeWhether to compute in relative or absolute offset mode.
[in]lockOptional read lock pointer for thread-safe access to the reference.
Returns
The computed 3D position.

References Model::Model().

◆ HasDependency() [1/2]

bool LocationOperations::HasDependency ( const Model & object,
const Model & potential_dependecy,
const Buffer< Model > & models )
static

Checks whether a model has a location dependency on another model by walking the reference chain, using a provided buffer of models for resolution instead of DesignObjectLookup.


Parameters
[in]objectThe model to check.
[in]potential_dependecyThe model to search for in the dependency chain.
[in]modelsThe buffer of models used for UUID resolution.
Returns
True if object depends on potential_dependecy for its location.

References Model::Model().

◆ HasDependency() [2/2]

bool LocationOperations::HasDependency ( const Model & object,
const Model & potential_dependecy,
DesignObjectLookup * lookup )
static

Checks whether a model has a location dependency on another model by walking the reference chain.


Detects circular dependencies and stops traversal if found.

Parameters
[in]objectThe model to check.
[in]potential_dependecyThe model to search for in the dependency chain.
[in]lookupThe DesignObjectLookup used to resolve models by UUID.
Returns
True if object depends on potential_dependecy for its location.

References Model::Model().

◆ isPrismEditable()

bool LocationOperations::isPrismEditable ( uint04 location) const

Checks whether the prism at the given index is user-editable.


Parameters
[in]locationThe zero-based prism index.
Returns
True if the prism is editable, false otherwise.

◆ locationType()

LocationType LocationOperations::locationType ( ) const

Returns the current LocationType describing how this object's position is determined.


Returns
The active LocationType, or e_none if not set.

◆ prismCount()

uint04 LocationOperations::prismCount ( ) const

Returns the total number of prism targets defined on this object.


Returns
The prism count, or 0 if not set.

◆ prismLocation()

Vertex< 3, fltp08 > LocationOperations::prismLocation ( uint04 index) const

Returns the 3D offset for a prism target at the given index.


Parameters
[in]indexThe zero-based prism index.
Returns
The prism location vertex, or (0, 0, 0) if invalid.

References DesignObject::index().

◆ referenceID()

UUID LocationOperations::referenceID ( ) const

Returns the UUID of the primary reference model used for location computation.


Returns
The reference model UUID.

◆ referenceModelA()

UUID LocationOperations::referenceModelA ( ) const

Returns the UUID of the primary reference model (alias for referenceID).


Returns
The UUID stored in the "location_reference_a" metadata.

◆ relativeAngle()

Vector< 3, Angle< fltp08 > > LocationOperations::relativeAngle ( ) const

Returns the stored angular offset used to compute this object's position relative to its reference model.


Returns
The 3D angle offset vector.

◆ relativeDistance()

fltp08 LocationOperations::relativeDistance ( ) const

Returns the stored scalar distance offset from the reference model.


Returns
The distance offset value.

◆ setActivePrismIndex()

void LocationOperations::setActivePrismIndex ( uint04 index)

Sets the active prism index and updates the active prism offset and editability accordingly.


If the index is invalid, resets the prism offset to zero.

Parameters
[in]indexThe zero-based prism index to activate.

References DesignObject::index().

◆ setLocation()

void LocationOperations::setLocation ( const Vertex< 3, fltp08 > & location)

Sets the absolute world-space location of this object, updating both the transform matrix and the stored "location" metadata.


Parameters
[in]locationThe 3D position to assign.

◆ setLocationType()

void LocationOperations::setLocationType ( const LocationType & type)

Sets the LocationType that determines how this object's position is computed.


Parameters
[in]typeThe LocationType to assign.

◆ setPrismLocation()

void LocationOperations::setPrismLocation ( uint04 index,
const Vertex< 3, fltp08 > & vertex,
bool is_editable )

Sets the location and editability of a prism target at the given index.


Expands the prism count if needed, and updates the active prism offset if this index is active.

Parameters
[in]indexThe zero-based prism index.
[in]vertexThe 3D offset for the prism.
[in]is_editableWhether the prism should be user-editable.

References DesignObject::index().

◆ setPrismOffset()

void LocationOperations::setPrismOffset ( const Vector< 3, fltp08 > & prism_offset,
bool is_editable )

Sets the active prism offset and editability.


If the offset changes, adjusts the transforms of all descendant Scan models to account for the new prism position.

Parameters
[in]prism_offsetThe 3D prism offset vector.
[in]is_editableWhether the prism should be user-editable.

◆ setReferenceDistance()

void LocationOperations::setReferenceDistance ( fltp08 distance)

Updates the stored distance offset used when computing location relative to a reference model.


Parameters
[in]distanceThe new distance offset.

◆ setReferenceObject() [1/5]

void LocationOperations::setReferenceObject ( const Model & reference)

Sets the reference object by Model, storing its UUID as the location reference.


Parameters
[in]referenceThe Model to use as a location reference.

References Model::Model().

◆ setReferenceObject() [2/5]

void LocationOperations::setReferenceObject ( const Model & reference,
const Vector< 3, Angle< fltp08 > > & angle,
fltp08 distance,
bool is_location_relative )

Sets the reference object by Model with floating-point angle offsets.


Parameters
[in]referenceThe reference Model.
[in]angleThe 3D angular offset.
[in]distanceThe scalar distance offset.
[in]is_location_relativeWhether the offset is in local or global space.

References Model::Model().

◆ setReferenceObject() [3/5]

void LocationOperations::setReferenceObject ( const Model & reference,
const Vector< 3, Angle< sint04 > > & angle,
fltp08 distance,
bool is_location_relative )

Sets the reference object by Model with integer-typed angle offsets, which are converted to floating-point angles internally.


Parameters
[in]referenceThe reference Model.
[in]angleThe 3D angular offset using integer-based angles.
[in]distanceThe scalar distance offset.
[in]is_location_relativeWhether the offset is in local or global space.

References Model::Model().

◆ setReferenceObject() [4/5]

void LocationOperations::setReferenceObject ( const UUID & reference)

Sets the reference object by UUID, storing it as the location reference.


Parameters
[in]referenceThe UUID of the model to use as a location reference.

◆ setReferenceObject() [5/5]

void LocationOperations::setReferenceObject ( const UUID & reference,
const Vector< 3, Angle< fltp08 > > & angle,
fltp08 distance,
bool is_location_relative )

Sets the reference object by UUID along with angle, distance, and relativity parameters that define the positional offset from the reference.


Parameters
[in]referenceThe UUID of the reference model.
[in]angleThe 3D angular offset from the reference.
[in]distanceThe scalar distance offset from the reference.
[in]is_location_relativeWhether the offset is applied in the reference model's local coordinate space (true) or as a global rotation from the reference position (false).

◆ updateLocation()

void LocationOperations::updateLocation ( DesignObjectLookup * lookup)

Recomputes this object's location based on the current LocationType and reference model state.


For e_same_as_model, copies the reference position. For e_relative_to_model_w_distance_angle, applies the stored angle and distance offset from the reference. Does nothing for e_location or e_none.

Parameters
[in]lookupThe DesignObjectLookup used to resolve reference models by UUID.

The documentation for this class was generated from the following file: