NDEVR
API Documentation
ShaderManager

Registry that stores all available vertex and fragment shader definitions keyed by UUID. More...

Detailed Description

Registry that stores all available vertex and fragment shader definitions keyed by UUID.

Provides centralized management of shader definitions for the rendering pipeline.

Note
This class has no public methods; its purpose and intended usage pattern are unclear. It may serve as a simple data holder accessed directly by the graphics engine.

Definition at line 84 of file ShaderDefinition.h.


The documentation for this class was generated from the following file: