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API Documentation
UnityAssetFactory

An IOFactory implementation for reading and writing Unity asset files. More...

Inheritance diagram for UnityAssetFactory:
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Collaboration diagram for UnityAssetFactory:
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Static Public Member Functions

static UnityAssetFactoryDefaultFactory ()
 Returns the singleton default UnityAssetFactory instance.
Static Public Member Functions inherited from IOFactory
static void EnableExtension (const StringView &extension, const StringView &read_password, const StringView &write_password)
 Enables a specific file extension with the given read and write passwords.
static void EnableFactory (const StringView &factory, const StringView &read_password, const StringView &write_password)
 Enables a factory by name with the given read and write passwords.
static void EnableFactory (IOFactory *factory, const StringView &read_password, const StringView &write_password)
 Registers an IOFactory instance with the system, enabling it for read and/or write.

Protected Member Functions

 UnityAssetFactory ()
 Constructs a UnityAssetFactory.
bool canRead (const File &file) final override
 Checks whether the given file can be read by this factory.
bool canWrite (const File &file) final override
 Checks whether the given file can be written by this factory.
FactoryOptions defaultReadOptions (const FactoryParameters &file) const final override
 Returns the default read options for the given file.
FactoryOptions defaultWriteOptions (const FactoryParameters &file) const final override
 Returns the default write options for the given file.
bool determineExtension (const File &file, String &extension) final override
 Determines the file extension for the given file.
FactoryFeatures factoryFeatures (const FactoryParameters &file, bool is_import) const override
 Returns the factory feature set for the given parameters.
Buffer< UUIDfilterModelsToExport (Buffer< UUID > models_to_check, const DesignObjectLookup *lookup, const FileFormat &export_format) const final override
 Filters the given models to only those exportable in the specified format.
String getIcon (const File &file) final override
 Returns the icon identifier for a given file.
void getSupportedFormats (Buffer< FileFormat > &formats, bool is_read) final override
 Populates the buffer with supported file formats.
bool isAutoEnabled () const final override
 Returns whether this factory is automatically enabled.
bool readFile (FactoryParameters &file) final override
 Reads a Unity asset file into the design model.
bool writeFile (FactoryParameters &) final override
 Writes the design model to a Unity asset file.

Additional Inherited Members

Public Member Functions inherited from IOFactory
 IOFactory (const StringView &factory_name)
 Constructs an IOFactory with the given factory name.
virtual ~IOFactory ()
 Virtual destructor.
virtual bool canRead (const FactoryParameters &file)
 Checks whether this factory can read using the given FactoryParameters.
virtual bool canRead (const FileFormat &file)
 Checks whether this factory can read the given file format.
virtual bool canWrite (const FactoryParameters &file)
 Checks whether this factory can write using the given FactoryParameters.
virtual bool canWrite (const FileFormat &file)
 Checks whether this factory can write the given file format.
String factoryReadAppFeature () const
 Returns the application feature string required for read operations.
String factoryWriteAppFeature () const
 Returns the application feature string required for write operations.
void getSupportedFormats (Buffer< FileFormat > &formats)
 Populates the given buffer with all supported file formats (both read and write).
virtual void getSupportedFormats (Buffer< FileFormat > &formats, const File &file)
 Populates the given buffer with formats supported for the specified file.
virtual void getSupportedFormats (Buffer< FileFormat > &formats, DesignObjectLookup *lookup, const Buffer< UUID > &models)
 Populates the given buffer with formats supported for writing the specified models.
virtual void getSupportedFormatsByModelType (Buffer< FileFormat > &formats, bool is_read, const StringView &model_type)
 Populates the given buffer with formats matching a specific model type.
virtual void getSupportedFormatsForExtension (Buffer< FileFormat > &formats, bool is_read, const StringView &extension)
 Populates the given buffer with formats matching a specific file extension.
virtual bool isFactoryEnabled (bool is_read) const
 Checks whether this factory is enabled for reading or writing.
const Stringname () const
 Returns the name of this factory.
Buffer< UUIDreadFileWithDefaultSettings (const File &file, DesignObjectLookup *lookup)
 Reads a file using default settings and returns the UUIDs of the created models.
Buffer< ScenereadScenesFromFile (const File &file)
 Reads scenes from a file and returns them as a buffer of Scene objects.
void throwIfNotEnabled (bool is_read)
 Throws an exception if the factory is not enabled for the given operation direction.
virtual bool updateFromFile (const FactoryParameters &file, const FactoryOptions &old_options)
 Updates the factory parameters from a file, comparing against old options.
bool writeScenesToFile (const File &file, const Buffer< Scene > &scene)
 Writes a buffer of scenes to a file.

Detailed Description

An IOFactory implementation for reading and writing Unity asset files.


Definition at line 45 of file UnityAssetFactory.h.

Member Function Documentation

◆ canRead()

bool UnityAssetFactory::canRead ( const File & file)
finaloverrideprotectedvirtual

Checks whether the given file can be read by this factory.

Parameters
[in]fileThe file to check.
Returns
True if the file can be read.

Reimplemented from IOFactory.

◆ canWrite()

bool UnityAssetFactory::canWrite ( const File & file)
finaloverrideprotectedvirtual

Checks whether the given file can be written by this factory.

Parameters
[in]fileThe file to check.
Returns
True if the file can be written.

Reimplemented from IOFactory.

◆ DefaultFactory()

UnityAssetFactory * UnityAssetFactory::DefaultFactory ( )
static

Returns the singleton default UnityAssetFactory instance.

Returns
A pointer to the default factory.

References UnityAssetFactory().

◆ defaultReadOptions()

FactoryOptions UnityAssetFactory::defaultReadOptions ( const FactoryParameters & file) const
finaloverrideprotectedvirtual

Returns the default read options for the given file.

Parameters
[in]fileThe factory parameters.
Returns
The default read options.

Reimplemented from IOFactory.

References defaultReadOptions().

Referenced by defaultReadOptions().

◆ defaultWriteOptions()

FactoryOptions UnityAssetFactory::defaultWriteOptions ( const FactoryParameters & file) const
finaloverrideprotectedvirtual

Returns the default write options for the given file.

Parameters
[in]fileThe factory parameters.
Returns
The default write options.

Reimplemented from IOFactory.

References defaultWriteOptions().

Referenced by defaultWriteOptions().

◆ determineExtension()

bool UnityAssetFactory::determineExtension ( const File & file,
String & extension )
finaloverrideprotectedvirtual

Determines the file extension for the given file.

Parameters
[in]fileThe file to examine.
[in]extensionThe output extension string.
Returns
True if the extension was determined.

Reimplemented from IOFactory.

References determineExtension().

Referenced by determineExtension().

◆ factoryFeatures()

FactoryFeatures UnityAssetFactory::factoryFeatures ( const FactoryParameters & file,
bool is_import ) const
overrideprotectedvirtual

Returns the factory feature set for the given parameters.

Parameters
[in]fileThe factory parameters.
[in]is_importWhether this is an import operation.
Returns
The available factory features.

Implements IOFactory.

References factoryFeatures().

Referenced by factoryFeatures().

◆ filterModelsToExport()

Buffer< UUID > UnityAssetFactory::filterModelsToExport ( Buffer< UUID > models_to_check,
const DesignObjectLookup * lookup,
const FileFormat & export_format ) const
finaloverrideprotectedvirtual

Filters the given models to only those exportable in the specified format.

Parameters
[in]models_to_checkThe models to filter.
[in]lookupThe design object lookup.
[in]export_formatThe target export format.
Returns
A buffer of exportable model UUIDs.

Reimplemented from IOFactory.

References filterModelsToExport().

Referenced by filterModelsToExport().

◆ getIcon()

String UnityAssetFactory::getIcon ( const File & file)
finaloverrideprotectedvirtual

Returns the icon identifier for a given file.

Parameters
[in]fileThe file to get an icon for.
Returns
The icon string identifier.

Reimplemented from IOFactory.

◆ getSupportedFormats()

void UnityAssetFactory::getSupportedFormats ( Buffer< FileFormat > & formats,
bool is_read )
finaloverrideprotectedvirtual

Populates the buffer with supported file formats.

Parameters
[in]formatsThe buffer to populate.
[in]is_readWhether to list read formats (true) or write formats (false).

Implements IOFactory.

◆ isAutoEnabled()

bool UnityAssetFactory::isAutoEnabled ( ) const
finaloverrideprotectedvirtual

Returns whether this factory is automatically enabled.

Returns
True if auto-enabled.

Reimplemented from IOFactory.

◆ readFile()

bool UnityAssetFactory::readFile ( FactoryParameters & file)
finaloverrideprotectedvirtual

Reads a Unity asset file into the design model.

Parameters
[in]fileThe factory parameters for the read operation.
Returns
True if the file was read successfully.

Implements IOFactory.

◆ writeFile()

bool UnityAssetFactory::writeFile ( FactoryParameters & )
finaloverrideprotectedvirtual

Writes the design model to a Unity asset file.

Parameters
[in]fileThe factory parameters for the write operation.
Returns
True if the file was written successfully.

Implements IOFactory.


The documentation for this class was generated from the following file: