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virtual void | addImageBuffer (const Buffer< uint01 > &pixels, const Vector< 2, uint04 > &size, const Matrix< fltp08 > &camera_matrix)=0 |
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virtual void | addPixelInfo (const RGBColor &pixel, const Vector< 2, fltp08 > &location, uint04 weight)=0 |
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virtual void | addPixelInfo (const RGBColor &pixel, const Vector< 2, uint04 > &location, uint08 weight)=0 |
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virtual void | addPixelInfo (const Vector< 4, fltp04 > &pixel, const Vector< 2, fltp08 > &location, uint08 weight)=0 |
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virtual void | addPixelInfo (const Vector< 4, fltp04 > &pixel, const Vector< 2, uint04 > &location, uint08 weight)=0 |
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virtual const String & | imageID () const =0 |
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| MaterialRasterBase (const RasterInfo &raster_info) |
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virtual void | updateImage ()=0 |
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Base class for painting pixels at a time into a 2D texture.