API Documentation
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Stores information for how to construct a viewport. More...
#include <ViewportLayout.h>
Public Member Functions | |
void | autoSetName () |
bool | operator!= (const ViewportFormat &layout) const |
bool | operator== (const ViewportFormat &layout) const |
ViewportFormat () | |
ViewportFormat (bool is_user_camera) | |
Public Attributes | |
UUID | camera_id = Constant<UUID>::Invalid |
AutoZoomFocus | focus |
bool | is_ortho = false |
bool | is_user_camera = true |
TranslatedString | name |
Vector< 2, fltp08 > | ortho_fov = Constant<Vector<2, fltp08>>::Invalid |
Vector< 2, Angle< fltp08 > > | perspective_fov = Constant<Vector<2, Angle<fltp08>>>::Invalid |
bool | use_reference_size = true |
Buffer< CameraAnimation > | viewport_animations |
Stores information for how to construct a viewport.
ViewportFormat | ( | ) |
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explicit |
void autoSetName | ( | ) |
bool operator!= | ( | const ViewportFormat & | layout | ) | const |
bool operator== | ( | const ViewportFormat & | layout | ) | const |
AutoZoomFocus focus |
bool is_ortho = false |
bool is_user_camera = true |
TranslatedString name |
bool use_reference_size = true |
Buffer<CameraAnimation> viewport_animations |