API Documentation
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CameraAnimation Struct Reference

A container for information relating to a Camera 3D animation such as zooming or rotating around a target. More...

#include <ViewportAnimation.h>

Collaboration diagram for CameraAnimation:
[legend]

Public Member Functions

 CameraAnimation ()
 
bool operator!= (const CameraAnimation &animation) const
 
bool operator== (const CameraAnimation &animation) const
 

Public Attributes

bool is_active
 
uint01 is_orthographic
 
Vertex< 3, fltp08location
 
Vector< 3, Angle< fltp08 > > orientation
 
Vector< 2, fltp08orthographic_fov
 
Vector< 3, fltp08target
 
TimeSpan time = TimeSpan(0.0)
 
fltp08 zoom_extent_mult
 

Detailed Description

A container for information relating to a Camera 3D animation such as zooming or rotating around a target.


Constructor & Destructor Documentation

◆ CameraAnimation()

CameraAnimation ( )
inline

Member Function Documentation

◆ operator!=()

bool operator!= ( const CameraAnimation & animation) const
inline

◆ operator==()

bool operator== ( const CameraAnimation & animation) const
inline

Member Data Documentation

◆ is_active

bool is_active

◆ is_orthographic

uint01 is_orthographic

◆ location

Vertex<3, fltp08> location

◆ orientation

Vector<3, Angle<fltp08> > orientation

◆ orthographic_fov

Vector<2, fltp08> orthographic_fov

◆ target

Vector<3, fltp08> target

◆ time

TimeSpan time = TimeSpan(0.0)

◆ zoom_extent_mult

fltp08 zoom_extent_mult

The documentation for this struct was generated from the following file: