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NDEVR
API Documentation
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A structure containing common information pushed to the video card for NDEVR Rendering Engine operations. More...
Public Member Functions | |
| bool | operator!= (const CameraUniformObject &object) const |
| Inequality comparison. | |
Public Attributes | |
| RGBColor | background_color |
| Viewport background color. | |
| Vector< 4, fltp04 > | camera_pos = Constant<Vector<4, fltp04>>::Invalid |
| Camera position in world space. | |
| fltp04 | dpi = 1.0f |
| Display DPI scaling factor. | |
| Vector< 4, sint04 > | origin = Constant<Vector<4, sint04>>::Invalid |
| Origin offset for large-coordinate precision. | |
| Vector< 4, fltp04 > | sun_pos = Constant<Vector<4, fltp04>>::Invalid |
| Sun direction for lighting. | |
| Matrix< fltp04 > | transform = Matrix<fltp04>(1) |
| Combined view-projection matrix. | |
A structure containing common information pushed to the video card for NDEVR Rendering Engine operations.
Definition at line 47 of file GraphicsCameraManager.h.
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inline |
Inequality comparison.
| [in] | object | The object to compare against. |
Definition at line 59 of file GraphicsCameraManager.h.
References background_color, camera_pos, dpi, origin, sun_pos, and transform.