NDEVR
API Documentation
DepthConsistencyPushConstants

Push constants for depth consistency shader. More...

Public Attributes

int32_t _pad0
 Padding for std430 alignment.
float _pad1
 Padding for std430 alignment.
float _pad2
 Padding for std430 alignment.
float _pad3
 Padding for std430 alignment.
int32_t _pad4
 Padding for std430 alignment.
int32_t _pad5
 Padding for std430 alignment.
int32_t _pad6
 Padding for std430 alignment.
float fDepthRelTolerance
 Relative depth tolerance for neighbor consistency.
int32_t height
 Image height in pixels.
int32_t nMinConsistent
 Minimum consistent 8-neighbors to keep a pixel.
int32_t width
 Image width in pixels.
int32_t yOffset
 Row offset for tiled dispatches.

Detailed Description

Push constants for depth consistency shader.

Definition at line 134 of file VulkanPatchMatch.h.


The documentation for this struct was generated from the following file: