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NDEVR
API Documentation
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Push constants for depth consistency shader. More...
Public Attributes | |
| int32_t | _pad0 |
| Padding for std430 alignment. | |
| float | _pad1 |
| Padding for std430 alignment. | |
| float | _pad2 |
| Padding for std430 alignment. | |
| float | _pad3 |
| Padding for std430 alignment. | |
| int32_t | _pad4 |
| Padding for std430 alignment. | |
| int32_t | _pad5 |
| Padding for std430 alignment. | |
| int32_t | _pad6 |
| Padding for std430 alignment. | |
| float | fDepthRelTolerance |
| Relative depth tolerance for neighbor consistency. | |
| int32_t | height |
| Image height in pixels. | |
| int32_t | nMinConsistent |
| Minimum consistent 8-neighbors to keep a pixel. | |
| int32_t | width |
| Image width in pixels. | |
| int32_t | yOffset |
| Row offset for tiled dispatches. | |
Push constants for depth consistency shader.
Definition at line 134 of file VulkanPatchMatch.h.