NDEVR
API Documentation
GLESVertexUniformObject

Stores items to send to the OpenGL Vertex Shader. More...

Public Attributes

fltp04 pixel_thickness = 1.0
 The pixel thickness for line and point rendering.
fltp04 reserved0 = 0.0
 Reserved for future use.
fltp04 reserved1 = 0.0
 Reserved for future use.
fltp04 reserved2 = 0.0
 Reserved for future use.

Detailed Description

Stores items to send to the OpenGL Vertex Shader.


Definition at line 47 of file GLESMaterialManager.h.


The documentation for this struct was generated from the following file: