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NDEVR
API Documentation
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Stores items to send to the OpenGL Vertex Shader. More...
Public Attributes | |
| fltp04 | pixel_thickness = 1.0 |
| The pixel thickness for line and point rendering. | |
| fltp04 | reserved0 = 0.0 |
| Reserved for future use. | |
| fltp04 | reserved1 = 0.0 |
| Reserved for future use. | |
| fltp04 | reserved2 = 0.0 |
| Reserved for future use. | |
Stores items to send to the OpenGL Vertex Shader.
Definition at line 47 of file GLESMaterialManager.h.