![]() |
NDEVR
API Documentation
|
Push constants for geometric consistency shader. More...
Public Attributes | |
| int32_t | _pad0 |
| Padding for std430 alignment. | |
| float | fDepthDiffThreshold |
| Relative depth tolerance for consistency. | |
| float | fNormalDiffThreshold |
| Cosine angle threshold for normal consistency. | |
| int32_t | height |
| Image height in pixels. | |
| int32_t | nMinConsistent |
| Minimum consistent neighbors required to keep a pixel. | |
| int32_t | nNumNeighbors |
| Number of neighbor depth maps to check. | |
| int32_t | width |
| Image width in pixels. | |
| int32_t | yOffset |
| Row offset for tiled dispatches. | |
Push constants for geometric consistency shader.
Definition at line 121 of file VulkanPatchMatch.h.