NDEVR
API Documentation
GeometricConsistencyPushConstants

Push constants for geometric consistency shader. More...

Public Attributes

int32_t _pad0
 Padding for std430 alignment.
float fDepthDiffThreshold
 Relative depth tolerance for consistency.
float fNormalDiffThreshold
 Cosine angle threshold for normal consistency.
int32_t height
 Image height in pixels.
int32_t nMinConsistent
 Minimum consistent neighbors required to keep a pixel.
int32_t nNumNeighbors
 Number of neighbor depth maps to check.
int32_t width
 Image width in pixels.
int32_t yOffset
 Row offset for tiled dispatches.

Detailed Description

Push constants for geometric consistency shader.

Definition at line 121 of file VulkanPatchMatch.h.


The documentation for this struct was generated from the following file: