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NDEVR
API Documentation
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Holds the structural definition points used during interactive geometry creation, including center, normal, edge, corner, and plane constraint points. More...
Public Attributes | |
| Vertex< 3, fltp08 > | center = Constant<Vector<3, fltp08>>::Invalid |
| Center point of the geometry being created. | |
| Vertex< 3, fltp08 > | corner [4] = { Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid } |
| Corner definition points (up to 4). | |
| Vertex< 3, fltp08 > | edge [4] = { Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid } |
| Edge definition points (up to 4). | |
| Ray< 3, fltp08 > | normal = Constant<Vector<3, fltp08>>::Invalid |
| Normal direction ray for the geometry surface. | |
| uint04 | num_of_points = 0 |
| Number of points specified so far during creation. | |
| Vertex< 3, fltp08 > | plane [4] = { Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid, Constant<Vector<3, fltp08>>::Invalid } |
| Plane constraint points (up to 4). | |
Holds the structural definition points used during interactive geometry creation, including center, normal, edge, corner, and plane constraint points.
Definition at line 90 of file GeometryMaker.h.