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NDEVR
API Documentation
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Stores the state and results of an indexed geometry selection operation. More...
Public Attributes | |
| SelectionArea< 3, fltp04 > | area |
| The 3D selection area used to determine the selection region. | |
| Geometry | geo |
| The geometry being selected from. | |
| Buffer< uint04 > | indices |
| Indices of the selected primitives or vertices. | |
| fltp04 | local_distance |
| The local-space distance threshold used for proximity-based selection. | |
| PrimitiveMode | primitive_mode |
| The primitive mode (e.g., triangles, lines) of the geometry being selected. | |
| PrimitiveProperty | primitive_property |
| The rendering property (e.g., Solid, Outline) of the primitives being selected. | |
| Buffer< bool > | selection_mask |
| Per-element mask indicating whether each element is selected. | |
Stores the state and results of an indexed geometry selection operation.
Contains the geometry, selection area, selected indices, and rendering mode information needed to perform and represent a selection within a scene.
Definition at line 12 of file GeometrySelectionOptimizer.h.