NDEVR
API Documentation
OptimizedSelection

Stores the state and results of an indexed geometry selection operation. More...

Collaboration diagram for OptimizedSelection:
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Public Attributes

SelectionArea< 3, fltp04area
 The 3D selection area used to determine the selection region.
Geometry geo
 The geometry being selected from.
Buffer< uint04indices
 Indices of the selected primitives or vertices.
fltp04 local_distance
 The local-space distance threshold used for proximity-based selection.
PrimitiveMode primitive_mode
 The primitive mode (e.g., triangles, lines) of the geometry being selected.
PrimitiveProperty primitive_property
 The rendering property (e.g., Solid, Outline) of the primitives being selected.
Buffer< bool > selection_mask
 Per-element mask indicating whether each element is selected.

Detailed Description

Stores the state and results of an indexed geometry selection operation.


Contains the geometry, selection area, selected indices, and rendering mode information needed to perform and represent a selection within a scene.

Definition at line 12 of file GeometrySelectionOptimizer.h.


The documentation for this struct was generated from the following file: