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NDEVR
API Documentation
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Push constant layout (must match GLSL layout exactly). More...
Public Attributes | |
| int32_t | _pcPad0 |
| Padding for std430 alignment. | |
| int32_t | _pcPad1 |
| Padding for std430 alignment. | |
| int32_t | _pcPad2 |
| Padding for std430 alignment. | |
| int32_t | bLowResProcessed |
| Whether a low-resolution prior has been applied. | |
| float | fConfidenceSkipThreshold |
| Skip pixels with cost below this (0 = disabled). | |
| float | fDepthMax |
| Maximum depth bound. | |
| float | fDepthMin |
| Minimum depth bound. | |
| float | fThresholdKeepCost |
| Cost threshold for filtering bad matches. | |
| int32_t | height |
| Image height in pixels. | |
| int32_t | isRedPass |
| Whether this is the red (1) or black (0) checkerboard pass. | |
| int32_t | iteration |
| Current PatchMatch iteration index. | |
| int32_t | nEstimationIters |
| Total number of PatchMatch iterations to perform. | |
| int32_t | nInitTopK |
| Number of top views to select during initialization. | |
| int32_t | nNumViews |
| Number of neighbor views used for matching. | |
| int32_t | width |
| Image width in pixels. | |
| int32_t | yOffset |
| Row offset for tiled dispatches. | |
Push constant layout (must match GLSL layout exactly).
Definition at line 81 of file VulkanPatchMatch.h.