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NDEVR
API Documentation
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A named location that can be resolved to an index within a shader program. More...
Public Attributes | |
| uint04 | index = Constant<uint04>::Invalid |
| The resolved numeric index of the location, or Invalid if not yet resolved. | |
| String | name |
| The string name of the location as declared in the shader source. | |
A named location that can be resolved to an index within a shader program.
Represents a shader attribute or uniform binding point identified by name, with an optional resolved numeric index for efficient lookup at runtime.
Definition at line 13 of file ShaderDefinition.h.