NDEVR
API Documentation
ResolveableLocation

A named location that can be resolved to an index within a shader program. More...

Collaboration diagram for ResolveableLocation:
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Public Attributes

uint04 index = Constant<uint04>::Invalid
 The resolved numeric index of the location, or Invalid if not yet resolved.
String name
 The string name of the location as declared in the shader source.

Detailed Description

A named location that can be resolved to an index within a shader program.

Represents a shader attribute or uniform binding point identified by name, with an optional resolved numeric index for efficient lookup at runtime.

Definition at line 13 of file ShaderDefinition.h.


The documentation for this struct was generated from the following file: