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NDEVR
API Documentation
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Information sent to the Vertex shader as a Uniform object. More...
Public Attributes | |
| fltp04 | pixel_thickness = 1.0 |
| The thickness of rendered points/lines in pixels. | |
| fltp04 | reserved0 = 0.0 |
| Reserved for future use. | |
| fltp04 | reserved1 = 0.0 |
| Reserved for future use. | |
| fltp04 | reserved2 = 0.0 |
| Reserved for future use. | |
Information sent to the Vertex shader as a Uniform object.
Definition at line 53 of file VulkanMaterialManager.h.