NDEVR
API Documentation
VulkanVertexUniformObject

Information sent to the Vertex shader as a Uniform object. More...

Public Attributes

fltp04 pixel_thickness = 1.0
 The thickness of rendered points/lines in pixels.
fltp04 reserved0 = 0.0
 Reserved for future use.
fltp04 reserved1 = 0.0
 Reserved for future use.
fltp04 reserved2 = 0.0
 Reserved for future use.

Detailed Description

Information sent to the Vertex shader as a Uniform object.


Definition at line 53 of file VulkanMaterialManager.h.


The documentation for this struct was generated from the following file: