Creates a SLAM engine when required.
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| virtual SLAMEngine * | createSLAMEngine ()=0 |
| | Creates a new instance of a SLAM engine.
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| virtual UUID | id () const =0 |
| | Returns the unique identifier for this SLAM engine factory.
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Creates a SLAM engine when required.
Definition at line 61 of file SLAMEngine.h.
◆ createSLAMEngine()
| virtual SLAMEngine * SLAMEngineFactory::createSLAMEngine |
( |
| ) |
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pure virtual |
Creates a new instance of a SLAM engine.
- Returns
- A pointer to the newly created SLAMEngine. Caller assumes ownership.
◆ id()
| virtual UUID SLAMEngineFactory::id |
( |
| ) |
const |
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pure virtual |
Returns the unique identifier for this SLAM engine factory.
- Returns
- The UUID that uniquely identifies this factory implementation
The documentation for this class was generated from the following file: