A shader program used to render data in Vulkan.
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A shader program used to render data in Vulkan.
Definition at line 47 of file VulkanShader.h.
◆ VulkanShader() [1/4]
| VulkanShader::VulkanShader |
( |
VulkanShader && | device | ) |
|
|
noexcept |
◆ VulkanShader() [2/4]
Constructs an empty shader on the given device.
- Parameters
-
| [in] | device | The Vulkan device. |
◆ VulkanShader() [3/4]
Constructs a shader from a SPIR-V file.
- Parameters
-
| [in] | file | The shader file. |
| [in] | device | The Vulkan device. |
◆ VulkanShader() [4/4]
Constructs a shader from raw SPIR-V data.
- Parameters
-
| [in] | data | The shader bytecode. |
| [in] | device | The Vulkan device. |
◆ ~VulkanShader()
| VulkanShader::~VulkanShader |
( |
| ) |
|
Destructor.
Releases the shader module.
◆ createShader() [1/2]
| void VulkanShader::createShader |
( |
const Buffer< char > & | data | ) |
|
Creates a shader module from raw SPIR-V data.
- Parameters
-
| [in] | data | The shader bytecode. |
◆ createShader() [2/2]
| void VulkanShader::createShader |
( |
const File & | file | ) |
|
Creates a shader module from a SPIR-V file.
- Parameters
-
◆ setInstance()
Sets the Vulkan device for this shader.
- Parameters
-
| [in] | device | The Vulkan device. |
◆ vkShader()
| VkShaderModule VulkanShader::vkShader |
( |
| ) |
const |
|
inline |
Returns the Vulkan shader module handle.
- Returns
- The VkShaderModule.
Definition at line 78 of file VulkanShader.h.
The documentation for this class was generated from the following file: