API Documentation
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Project Class Reference

#include <Project.h>

Inheritance diagram for Project:
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Collaboration diagram for Project:
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Public Member Functions

 Project ()
 
 Project (const TranslatedString &name)
 
 Project (const Model &model)
 
void setup ()
 
void setIsTemp (bool is_temp)
 
bool isTemp () const
 
void setToDefaultPath ()
 
void setToTempDefaultPath ()
 
UUID projectionID () const
 
void setProjectionID (UUID id)
 
Angle< fltp08magneticDeclination () const
 
void setMagneticDeclination (const Angle< fltp08 > &angle)
 
File defaultFile ()
 
File defaultTempFile ()
 
File currentProjectFile ()
 
void setProjectName (const String &name)
 
bool hasBeenSaved () const
 
- Public Member Functions inherited from Scene
 Scene ()
 
 Scene (const TranslatedString &name, DesignObjectBase *base=nullptr)
 
 Scene (const File &file, DesignObjectBase *base=nullptr)
 
 Scene (const String &file, DesignObjectBase *base=nullptr)=delete
 
 Scene (const TranslatedString &name, Scene &application_scene, DesignObjectBase *base=nullptr)
 
 Scene (DesignObjectBase *base)
 
 Scene (const Model &model)
 
void createDefaultMaterial ()
 
bool hasVertexColumn (const String &name) const
 
bool hasVertexColumn (VertexProperty property) const
 
bool hasVertexIndexColumn () const
 
bool isApplicationOwned () const
 
void deleteBase () const
 
Buffer< UUIDallObjectIDs (bool include_deleted) const
 
Scene applicationScene () const
 
TableColumnvertexColumn (const String &name)
 
const TableColumnvertexColumn (const String &name) const
 
const TableColumnvertexColumn (VertexProperty property) const
 
const TableColumnvertexIndexColumn () const
 
- Public Member Functions inherited from Model
 Model ()
 
 Model (DesignObjectBase *base)
 
 Model (uint04 index, DesignObjectBase *base)
 
 Model (const DesignObject &obj)
 
bool isSelected () const
 
bool isApplicationOwned () const
 
bool isVisible () const
 
bool isTreeVisible () const
 
bool hasFocus () const
 
bool exportIgnored () const
 
TranslatedString displayName () const
 
TranslatedString displayNamePath (const String &seperator=":") const
 
template<class t_type >
void setModelProperty (ModelProperty property, const t_type &value)
 
template<class t_type >
void updateModelProperty (ModelProperty property, const t_type &type, const void *lock_ptr=nullptr)
 
template<class t_type >
t_type getModelProperty (ModelProperty property) const
 
bool isModelProperty (ModelProperty property, const String &value) const
 
bool isModelProperty (ModelProperty property, const char *value) const
 
bool doesModelPropertyContain (ModelProperty property, const String &value, bool ignore_case) const
 
bool doesModelPropertyContain (ModelProperty property, const char *value, bool ignore_case) const
 
void restoreModel ()
 
void eraseModel ()
 
void deleteModel (bool delete_children, bool remove_from_parent=true)
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > explodeModel ()
 
bool canExplode () const
 
bool isOfType (const String &type) const
 
bool isOfType (const char *type) const
 
Model createChild ()
 
Model createChild (uint04 child_slot)
 
void createChildren (uint04 child_size)
 
Model createSceneModel () const
 
Model createSceneLayer () const
 
Model getSceneModel (UUID id) const
 
Model getSceneLayer (UUID id) const
 
void addChild (Model &child)
 
void addChild (uint04 child_index)
 
void swapChildren (uint04 a, uint04 b)
 
void setParentMatrixFlags (BitFlag flags)
 
void setParentMatrixFlag (ParentMatrixFlags flag, bool value)
 
BitFlag parentMatrixFlags () const
 
Model getParent () const
 
uint04 getParentIndex () const
 
RGBColor customModelColor (ModelColorMode mode) const
 
void updateTransform (const Matrix< fltp08 > &transform, const void *lock=nullptr)
 
void setTransform (const Matrix< fltp08 > &transform)
 
String getModelIcon () const
 
Effect createChildEffect ()
 
Geometry createChildGeometry ()
 
void setGeometryChild (uint04 geo_index)
 
void setGeometryChild (const Geometry &geo)
 
void updateVisible (bool is_visible)
 
void updateVisibleRecursive (bool is_visible)
 
Buffer< GeometryTypedescendentGeometryTypes () const
 
bool hasGeometryDescendent () const
 
bool hasMeshDescendent () const
 
bool hasLinearDescendent () const
 
bool hasPointsDescendent () const
 
void hasDescendents (bool &has_point, bool &has_line, bool &has_mesh) const
 
MaterialMode getMaterialMode (PrimitiveProperty property) const
 
void setMaterialMode (MaterialMode vertex, MaterialMode outline, MaterialMode solid)
 
void setMaterialMode (PrimitiveProperty property, MaterialMode option)
 
Material createChildMaterial (bool copy_child=false)
 
Material createChildMaterial (PrimitiveProperty property, bool copy_child=false)
 
void clearMaterialDescendents ()
 
void overrideMaterialDescendents (PrimitiveProperty property, MaterialMode override_desc)
 
void overrideMaterialDescendents (MaterialMode vertex, MaterialMode outline, MaterialMode solid)
 
void setMaterial (PrimitiveProperty property, uint04 material_index)
 
void setMaterial (uint04 material_index)
 
void setMaterial (PrimitiveProperty property, const Material &material)
 
void setMaterial (const Material &material)
 
void colorByChannel (Material &mat, const String &channel, fltp08 avg=Constant< fltp08 >::NaN) const
 
void checkBounds ()
 
Effect createSceneEffect () const
 
void setIsLayer (bool is_layer)
 
bool isLayer () const
 
bool hasLayer () const
 
bool hasDirectLayer () const
 
Model getLayer () const
 
uint04 getDirectLayerIndex () const
 
Vertex< 3, fltp08globalCenterOfRotation () const
 
bool isLocked () const
 
bool canInteract () const
 
bool hasSelectedDescendent () const
 
void updateModifiedTime (Time time=Time::SystemTime())
 
void updateAscTime (const Time &time, bool include_self)
 
void updateDescTime (const Time &time, bool include_self)
 
void setLayer (Model layer)
 
void clearLayer ()
 
uint04 getChildIndex () const
 
uint04 getChildLayerIndex () const
 
void setChildIndex (uint04 child, uint04 id)
 
Model getChild (uint04 child) const
 
uint04 getChildIndex (uint04 child) const
 
bool hasChild (uint04 child_index) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getChildren () const
 
Buffer< UUIDgetChildrenIDs () const
 
Buffer< uint04getChildIndices () const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getChildrenByType (const String &type) const
 
template<class t_type >
Buffer< t_type > getTypeChildren (const String &type) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getChildrenByType (const Buffer< String > &type) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getChildrenByName (const String &name) const
 
template<class t_type >
Buffer< t_type > getTypeDescendents (const String &type) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getDescendentsByType (const String &type, uint04 max_count=Constant< uint04 >::Max) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getDescendentsByName (const String &name, uint04 max_count=Constant< uint04 >::Max) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getDescendentsByNameAndType (const String &name, const String &type, uint04 max_count=Constant< uint04 >::Max) const
 
uint04 childCount () const
 
uint04 getNumOfEffects () const
 
bool hasEffect (uint04 index=0) const
 
Effect getSceneEffect (UUID id) const
 
Geometry getGeometry () const
 
Geometry getSceneGeometry (uint04 index) const
 
Geometry getSceneGeometry (UUID id) const
 
Buffer< Geometry, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneGeometries () const
 
Buffer< std::pair< Model, Geometry >, uint04, ObjectAllocator< DESIGN_PRIM > > getClippingGeometry () const
 
Buffer< Geometry, uint04, ObjectAllocator< DESIGN_PRIM > > getGeometryDescendents (bool remove_redundant=true, uint04 max_count=Constant< uint04 >::Max) const
 
void removeGeometry ()
 
bool hasMaterial () const
 
bool hasMaterial (PrimitiveProperty property) const
 
Material getMaterial (PrimitiveProperty property) const
 
Material getSceneMaterial (uint04 index) const
 
Material getRootMaterial (PrimitiveProperty property) const
 
Material getSceneMaterial (UUID id) const
 
bool hasLayerRootMaterial (PrimitiveProperty property) const
 
Buffer< Material, uint04, ObjectAllocator< DESIGN_PRIM > > getMaterialChildren () const
 
Buffer< Material, uint04, ObjectAllocator< DESIGN_PRIM > > getMaterialDescendents (bool local_only=false) const
 
Buffer< Material, uint04, ObjectAllocator< DESIGN_PRIM > > getMaterialDescendents (PrimitiveProperty property) const
 
Buffer< Material, uint04, ObjectAllocator< DESIGN_PRIM > > getMaterialDescendentsByName (const String &name, uint04 max_count=Constant< uint04 >::Max) const
 
Buffer< Material, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneMaterials () const
 
void removeMaterial (const Material &material)
 
void removeMaterial (PrimitiveProperty property)
 
Buffer< Effect, uint04, ObjectAllocator< false > > getEffectChildren () const
 
Buffer< Effect, uint04, ObjectAllocator< false > > getEffectDescendents () const
 
Buffer< Effect, uint04, ObjectAllocator< false > > getSceneEffects () const
 
Effect getEffect (uint04 index=0) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneModels (bool include_deleted=false, bool local_only=false) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneModelsByType (const String &type, uint04 max_count=Constant< uint04 >::Max, bool include_deleted=false) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneModelsByName (const String &name, uint04 max_count=Constant< uint04 >::Max, bool include_deleted=false) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getSceneLayers (bool include_deleted=false) const
 
Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > getDescendents (bool include_deleted=false, bool local_only=false) const
 
void clearChildren ()
 
void removeChild (const Model &model)
 
uint04 visibleVertexCount () const
 
uint04 vertexCount () const
 
Model getFamilyMember (uint04 index) const
 
Model findDescendentByName (const String &name) const
 
Model findDescendentByType (const String &type) const
 
bool hasDescendent (const Model &model) const
 
bool hasDescendent (const UUID &id) const
 
void setWindingMode (WindingMode mode)
 
Matrix< fltp08getCompleteTransform () const
 
Matrix< fltp08getParentTransform () const
 
Bounds< 3, fltp08getBounds () const
 
Bounds< 3, fltp08globalBounds () const
 
Bounds< 3, fltp08globalSelectionBounds () const
 
Bounds< 3, fltp08getBoundsOfVisible () const
 
Bounds< 3, fltp08getSelectionBounds () const
 
Vector< 3, fltp08size () const
 
void setSize (const Vector< 3, fltp08 > &size)
 
Matrix< fltp08applyTransformToParent (const Matrix< fltp08 > &parent_mat) const
 
Time getDescModifiedTime (bool include_self) const
 
Time getAscModifiedTime (bool include_self, bool include_layer=true) const
 
Vertex< 3, fltp08centerAlignModel ()
 
void calculateIndexNeighborList ()
 
void updateFrom (const Model &model, bool check_resources)
 
Dictionary< UUID, DesignObjectcopyFrom (const Model &model, bool deep_copy, bool copy_ids=false, bool recursive=true)
 
Dictionary< UUID, DesignObjectcopyMaterialProperties (const Model &model)
 
void calculateSmoothTextures (Vector< 3, fltp08 > origin, fltp08 scale)
 
void setNormalMode (NormalMode mode, Angle< fltp08 > smoothing_angle, ProgressInfo *log)
 
void setOrientation (const Vector< 3, Angle< sint04 > > &new_orientation, const void *lock=nullptr)
 
void setOrientation (const Vector< 3, Angle< fltp08 > > &new_orientation, const void *lock=nullptr)
 
void calculateNormals (NormalMode mode, Angle< fltp08 > smoothing_angle)
 
void removeDuplicateVertices (fltp08 epsilon, void *lock, ProgressInfo *log=nullptr)
 
bool isDeleted () const
 
bool hasHoles (PrimitiveProperty property) const
 
void calculateTangentSpace (bool calc_tan, bool calc_bitan)
 
void addPerVertexColorFromMaterialConstant (UVType constant_index)
 
bool isScene () const
 
void validate (bool validate_children=true) const
 
void invalidateBounds ()
 
void invalidateVisibleBounds ()
 
void invalidateGlobalBoundsAsc ()
 
void invalidateGlobalBoundsDesc ()
 
void invalidateTransformCache ()
 
fltp08 calculateVolume (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::NaN) const
 
fltp08 calculateSurfaceArea (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::NaN) const
 
Vector< 2, fltp08calculateVolumeAndSurfaceArea (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::NaN, const void *lock=nullptr) const
 
fltp08 calculateLength (const Matrix< fltp08 > &transform=Constant< Matrix< fltp08 > >::NaN) const
 
Vector< 3, fltp08calculateAverageDirection (const Matrix< fltp08 > &parent_transform=Constant< Matrix< fltp08 > >::NaN) const
 
Vector< 2, fltp08calculateHVLength (const Matrix< fltp08 > &parent_transform=Constant< Matrix< fltp08 > >::NaN) const
 
uint04 getGeometryIndex () const
 
uint04 getMaterialIndex (PrimitiveProperty property) const
 
uint04 getEffectIndex (uint04 child_index=0) const
 
Vector< 32, bool > inheritedFlags () const
 
void updateInheritedFlagsCache (bool force_update_all=false, bool update_personal_flags=false)
 
Vector< 32, bool > inheritedPersonalFlagsNoCache () const
 
Vector< 32, bool > personalInheritedFlags () const
 
Vector< 32, bool > inheritedFlagsNoCache (bool complete_cache_ignore) const
 
Model getRootMaterialModel (PrimitiveProperty property)
 
BitFlag descendedFlags () const
 
void updateDescendedFlagsCache (bool force_update_all=false)
 
BitFlag descendedPersonalFlagsNoCache () const
 
BitFlag personalDescendedFlags () const
 
BitFlag descendedFlagsNoCache (bool complete_cache_ignore) const
 
 operator bool () const
 
Geometry createSceneGeometry () const
 
Material createSceneMaterial () const
 
- Public Member Functions inherited from DesignObject
 DesignObject ()=default
 
 DesignObject (DesignObjectBase *base)
 
 DesignObject (uint04 index, DesignObjectBase *base)
 
void setDesignType (DesignObjectType mode, bool is_type)
 
bool isDesignType (DesignObjectType mode) const
 
bool isDesignType (uint04 mode) const
 
bool validateDesignObject () const
 
JSONNode activeFilters () const
 
void setActiveFilters (const JSONNode &node)
 
template<class t_type >
void setProperty (DesignProperty property, const t_type &value)
 
template<>
void setProperty (DesignProperty property, const UUID &value)
 
template<>
void setProperty (DesignProperty property, const String &value)
 
File file () const
 
template<class t_type >
void updateProperty (DesignProperty property, const t_type &value, const void *lock=nullptr)
 
template<class t_type >
t_type getProperty (DesignProperty property) const
 
template<class t_type >
bool hasProperty (DesignProperty property) const
 
bool isProperty (DesignProperty property, const String &value) const
 
bool isProperty (DesignProperty property, const char *value) const
 
bool doesPropertyBeginWith (DesignProperty property, const String &value, bool ignore_case) const
 
bool doesPropertyBeginWith (DesignProperty property, const char *value, bool ignore_case) const
 
bool doesPropertyContain (DesignProperty property, const String &value, bool ignore_case) const
 
bool doesPropertyContain (DesignProperty property, const char *value, bool ignore_case) const
 
template<class t_type >
t_type getInheritedProperty (DesignProperty property) const
 
String getIcon () const
 
uint04 getDesignParentIndex () const
 
Time getModifiedTime () const
 
void updateDesignModifiedTime (Time time=Time::SystemTime())
 
void updateCreatedTime ()
 
void copyFrom (const DesignObject &object)
 
void actionDeletedIndex (uint04 index, uint04 size)
 
void addIndex (uint04 index, uint04 size)
 
void scale (Vector< 3, fltp08 > scale, Vertex< 3, fltp08 > center_of_scale=Constant< Vertex< 3, fltp08 > >::NaN)
 
void offset (const Vector< 3, fltp08 > &offset)
 
bool hasMetaData (const String &index) const
 
const JSONNodemetaData (const String &index) const
 
const JSONNodemetaData () const
 
void setMetaData (const JSONNode &node)
 
void setMetaData (const String &index, const JSONNode &node)
 
void setMetaData (const String &index, const String &data)
 
void setMetaData (const String &index, const bool &data)
 
void setMetaData (const String &index, const fltp08 &data)
 
void setMetaData (const String &index, const uint04 &data)
 
void clearMetaData (const String &index)
 
void updateMetaData (const String &index, const String &data, const void *lock_ptr=nullptr)
 
void updateMetaData (const String &index, const fltp08 &data, const void *lock_ptr=nullptr)
 
void updateMetaData (const String &index, const bool &data, const void *lock_ptr=nullptr)
 
void removeMetaData (const String &index, const void *lock_ptr=nullptr)
 
void appendData (const String &data, bool compressed)
 
uint04 index () const
 
uint04 designIndex () const
 
const DynamicPointer< Table > & propertyTable () const
 
DynamicPointer< Table > & propertyTable ()
 
bool operator== (const DesignObject &model) const
 
bool operator!= (const DesignObject &model) const
 
bool operator< (const DesignObject &model) const
 
bool operator> (const DesignObject &model) const
 
 operator bool () const
 
DesignObjectBasebase () const
 
UUID uuid () const
 
void updateDesignTransform (const Matrix< fltp08 > &transform, const void *lock=nullptr)
 
void setDesignVisible (bool is_visible)
 
void updateDesignVisible (bool is_visible, const void *lock=nullptr)
 
Matrix< fltp08getTransform () const
 
bool isValid () const
 
Scene getScene () const
 

Static Public Member Functions

static String TempIdentifier ()
 
static File DefaultFolder ()
 
static File DefaultTempFolder ()
 
static constexpr const char * TypeName ()
 
- Static Public Member Functions inherited from Scene
static const Scene CreateApplicationScene (const TranslatedString &string)
 
- Static Public Member Functions inherited from Model
static Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > ReduceToRoots (const Buffer< Model, uint04, ObjectAllocator< DESIGN_PRIM > > &children, const std::function< bool(const Model &, const Set< Model > &)> &filter)
 
- Static Public Member Functions inherited from DesignObject
static constexpr const char * FilePathDesignNameVariable ()
 

Additional Inherited Members

- Public Types inherited from Model
enum class  MaterialMode { e_by_parent , e_by_layer , e_custom , e_hidden }
 
enum  ParentMatrixFlags : uint01 {
  e_ignore_offset = 0 , e_ignore_scale = 1 , e_ignore_rotation = 2 , e_ignore_scale_distortion = 3 ,
  e_use_only_for_offset = 4 , e_orient_to_camera = 5 , e_follow_camera = 6 , e_scale_to_camera = 7
}
 
enum  InheritedFlags : uint01 {
  e_inherited_is_visible = 0 , e_inherited_has_no_focus = 1 , e_inherited_is_tree_visible = 2 , e_inherited_not_selected = 3 ,
  e_inherited_is_manager_visible = 4 , e_inherited_can_delete = 5 , e_inherited_does_not_follow_camera = 6 , e_inherited_does_not_orient_to_camera = 7 ,
  e_inherited_does_not_scale_to_camera = 8 , e_inherited_not_deleted = 9 , e_inherited_not_application_owned = 10 , e_inherited_exportable = 11
}
 
enum  DescendedFlags { e_descendent_selected = 0 , e_descendent_focussed = 1 , e_descendent_deletion_blocked = 2 }
 
enum  ModelProperty {
  e_type , e_fixed_bounding_box , e_visible_box , e_calculation_ignored ,
  e_can_select_children , e_complete_transform , e_material_mode_solid , e_material_mode_outline ,
  e_material_mode_vertices , e_parent_matrix_flags , e_global_bounds , e_global_selection_bounds ,
  e_model_color , e_inherited_flags , e_personal_inherited_flags , e_export_ignored ,
  e_descended_flags , e_personal_descended_flags , e_application_constructed , e_application_constructed_parent_base ,
  e_model_property_size
}
 
enum class  ModelColorMode { e_direct , e_by_selectable_children , e_by_material_root , e_by_layer }
 
- Public Types inherited from DesignObject
enum  DesignObjectType {
  e_model = 0x00000001 , e_geometry = 0x00000002 , e_material = 0x00000004 , e_bone = 0x00000008 ,
  e_effect = 0x00000010 , e_layer = 0x00000020 , e_scene = 0x00000040 , e_camera = 0x00000080 ,
  e_selection = 0x00000100
}
 
enum  DesignProperty {
  e_guid , e_design_types , e_transform , e_bounding_box ,
  e_selection_box , e_name , e_description , e_editable_description ,
  e_creation_time , e_modified_time , e_asc_modified_time , e_desc_modified_time ,
  e_bounds_modified_time , e_author , e_creation_software , e_3D_visible ,
  e_tree_visible , e_icon , e_is_selected , e_is_focused ,
  e_allow_interactions , e_file , e_search_terms , e_category ,
  e_deletion_allowed , e_is_deleted , e_is_application_locked , e_is_application_owned ,
  e_bounds_ignored , e_selection_ignored , e_meta_data , e_untranslated_string_data ,
  e_translated_string_data , e_uncompressed_data , e_compressed_data , e_manager_visible ,
  e_library_id , e_is_frozen , e_applied_filters , e_design_property_size
}
 
- Protected Member Functions inherited from Model
Model getRootMaterialModel (PrimitiveProperty property, const Model &value_to_return, bool allow_layer) const
 
Vertex< 3, fltp08_center ()
 
Bounds< 3, fltp08_bounds (bool use_selection_bounds, bool get_global) const
 
void setChildEffectSize (uint04 child_size)
 
void setChildSize (uint04 child_size)
 
void setGeometryIndex (uint04 geo_index)
 
void setMaterialIndex (PrimitiveProperty property, uint04 material_index)
 
void setMaterialIndex (uint04 material_index)
 
void setEffectIndex (uint04 material_index, uint04 sub_index=0)
 
void setPersonalInheritedFlags (const Vector< 32, bool > &flags)
 
void setPersonalInheritedFlag (InheritedFlags flag, bool value)
 
void _copyFrom (const Model &model, bool deep_copy, bool copy_ids, bool recursive_copy, Dictionary< UUID, DesignObject > &copy_to_index, bool is_root_copy)
 
uint04 childToParentReference () const
 
uint04 parentToChildReference () const
 
DesignObjectBasechildBase () const
 
DesignObjectBaseparentBase () const
 
- Protected Member Functions inherited from DesignObject
void onNameChange (const String &new_name)
 
- Protected Attributes inherited from DesignObject
UUID m_uuid = Constant<UUID>::NaN
 
uint04 m_index = Constant<uint04>::NaN
 
uint04 m_design_index = Constant<uint04>::NaN
 
DesignObjectBasem_base = nullptr
 

Constructor & Destructor Documentation

◆ Project() [1/3]

Project ( )

◆ Project() [2/3]

Project ( const TranslatedString & name)

◆ Project() [3/3]

Project ( const Model & model)

Member Function Documentation

◆ currentProjectFile()

File currentProjectFile ( )

◆ defaultFile()

File defaultFile ( )

◆ DefaultFolder()

File DefaultFolder ( )
static

◆ defaultTempFile()

File defaultTempFile ( )

◆ DefaultTempFolder()

File DefaultTempFolder ( )
static

◆ hasBeenSaved()

bool hasBeenSaved ( ) const

◆ isTemp()

bool isTemp ( ) const

◆ magneticDeclination()

Angle< fltp08 > magneticDeclination ( ) const

◆ projectionID()

UUID projectionID ( ) const

◆ setIsTemp()

void setIsTemp ( bool is_temp)

◆ setMagneticDeclination()

void setMagneticDeclination ( const Angle< fltp08 > & angle)

◆ setProjectionID()

void setProjectionID ( UUID id)

◆ setProjectName()

void setProjectName ( const String & name)

◆ setToDefaultPath()

void setToDefaultPath ( )

◆ setToTempDefaultPath()

void setToTempDefaultPath ( )

◆ setup()

void setup ( )

◆ TempIdentifier()

String TempIdentifier ( )
static

◆ TypeName()

static constexpr const char * TypeName ( )
inlinestaticconstexpr

The documentation for this class was generated from the following files: