API Documentation
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#include "VulkanDefines.h"
#include "VulkanBuffer.h"
#include "VulkanImage.h"
#include "VulkanShader.h"
#include "VulkanBitflagObject.h"
#include "Design/Headers/Model.h"
#include "Design/Headers/Material.h"
Go to the source code of this file.
Classes | |
struct | FragUniformObject |
Items to send to the OpenGL Fragmentation shader. More... | |
class | VulkanMaterialManager |
Logic for creating the data in Vulkan for a specific Material. More... | |
struct | VulkanVertexUniformObject |
Information sent to the Vertex shader as a Uniform object. More... | |
Namespaces | |
namespace | NDEVR |