API Documentation
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#include "VulkanDefines.h"
#include "VulkanBuffer.h"
#include "VulkanImage.h"
#include "Shader.h"
#include "VulkanBitflagObject.h"
#include "Design/Headers/Model.h"
#include "Design/Headers/Material.h"
Go to the source code of this file.
Classes | |
struct | VertexUniformObject |
struct | FragUniformObject |
class | VulkanMaterialManager |
Namespaces | |
namespace | NDEVR |
Functions | |
DEFINE_NON_DISPATCHABLE_HANDLE (VkDescriptorPool) | |
DEFINE_NON_DISPATCHABLE_HANDLE (VkDescriptorSet) | |
DEFINE_NON_DISPATCHABLE_HANDLE (VkDescriptorSetLayout) | |
DEFINE_NON_DISPATCHABLE_HANDLE (VkSampler) | |
DEFINE_NON_DISPATCHABLE_HANDLE | ( | VkDescriptorPool | ) |
DEFINE_NON_DISPATCHABLE_HANDLE | ( | VkDescriptorSet | ) |
DEFINE_NON_DISPATCHABLE_HANDLE | ( | VkDescriptorSetLayout | ) |
DEFINE_NON_DISPATCHABLE_HANDLE | ( | VkSampler | ) |