API Documentation
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VulkanMaterialManager.h File Reference
#include "VulkanDefines.h"
#include "VulkanBuffer.h"
#include "VulkanImage.h"
#include "VulkanShader.h"
#include "VulkanBitflagObject.h"
#include "Design/Headers/Model.h"
#include "Design/Headers/Material.h"
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Classes

struct  FragUniformObject
 Items to send to the OpenGL Fragmentation shader. More...
 
class  VulkanMaterialManager
 Logic for creating the data in Vulkan for a specific Material. More...
 
struct  VulkanVertexUniformObject
 Information sent to the Vertex shader as a Uniform object. More...
 

Namespaces

namespace  NDEVR