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API Documentation
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#include "VulkanDefines.h"#include "VulkanBuffer.h"#include "VulkanImage.h"#include "VulkanShader.h"#include "VulkanBitflagObject.h"#include "Design/Headers/Model.h"#include "Design/Headers/Material.h"Go to the source code of this file.
Classes | |
| struct | FragUniformObject |
| Items to send to the OpenGL Fragmentation shader. More... | |
| class | VulkanMaterialManager |
| Logic for creating the data in Vulkan for a specific Material. More... | |
| struct | VulkanVertexUniformObject |
| Information sent to the Vertex shader as a Uniform object. More... | |
Namespaces | |
| namespace | NDEVR |