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aiTextureType | getNumType (UVType type) |
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Material::TileTextureMode | getTileMode (aiTextureMapMode mode) |
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String | getUVType (UVType type) |
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uint04 | getFlags (const FactoryOptions &options) |
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String | getConstType (Material::MaterialProperties type) |
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template<uint01 t_dims, class t_type > |
Vector< t_dims, t_type > | convertFromAIFace (const aiFace &value) |
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template<uint01 t_dims, class t_type > |
void | convertToAIFace (Vector< t_dims, t_type > index, const Buffer< uint04 > &vertex_offsets, aiFace &ai_face, bool flip_winding) |
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aiFace | convertToAIFace (const Buffer< uint04 > &indices, const Buffer< uint04 > &vertex_offsets, bool flip_winding) |
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aiColor4D | convert (RGBColor value) |
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const aiExportFormatDesc * | getExportFormat (const UUID &id, const String &extension, const Assimp::Exporter &exporter) |
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Assimp::Importer & | GetImporter () |
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void | readMesh (Model &root, const FactoryOptions &options, const aiScene *, aiMesh *ai_mesh, Dictionary< aiMesh *, uint04 > &mesh_offset, ProgressInfo *log) |
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void | ReadAIMeshes (Model &root, const FactoryOptions &options, const aiScene *scene, Dictionary< aiMesh *, uint04 > &mesh_offset, ProgressInfo *log) |
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void | ReadAIMaterials (Model &root, const aiScene *scene, const File &texture_path, Dictionary< aiMaterial *, uint04 > &mat_offset, ProgressInfo *log) |
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void | readModels (Model &top_model, const aiScene *scene, const aiNode *node, const File &file, Dictionary< aiMaterial *, uint04 > &mat_offset, Dictionary< aiMesh *, uint04 > &mesh_offset, ProgressInfo *log) |
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String | AssimpGetIcon (const String &extension) |
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String | getDescription (const File &file) |
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void | setupFormat (FileFormat &format) |
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Buffer< DynamicPointer< Camera > > | readCameras (const Model &model, DesignObjectLookup *lookup, const aiScene *scene, UUID top_uuid) |
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void | WriteAIMesh (aiMesh *ai_mesh, const Geometry &geo, const Material &mat, const Model &model, Matrix< fltp08 > total_transform, ProgressInfo *) |
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void | setupAIMesh (aiMesh *to, const Geometry &from, const Material &material, const Model &model, ProgressInfo *log) |
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aiMaterial * | WriteAIMaterial (AssimpSceneMemory &scene, const Material &mat, const Model &model, ProgressInfo *, const File &texture_path) |
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aiNode * | WriteAIModels (const Model &model, AssimpSceneMemory &scene, const FactoryOptions &options, const File &texture_path, Matrix< fltp08 > total_transform, ProgressInfo *log) |
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