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Bone.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2019, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: Design
28File: Bone
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include <NDEVR/DesignObject.h>
34#if NDEVR_SUPPORTS_BONES
35namespace NDEVR
36{
37 class SelectionInfo;
38
39 class Model;
40 class Log;
41 class NDEVR_DESIGN_API BaseBoneGroup
42 {
43 public:
44 struct ChildQualities
45 {
46 uint04 child_location = Constant<uint04>::Invalid;
47 uint04 parent_location = Constant<uint04>::Invalid;
48 };
49 BaseBoneGroup()
50 {}
51 BaseBoneGroup(const BaseBoneGroup& model)
52 {
53 memcpy(this, &model, sizeof(BaseBoneGroup));
54 }
55 ChildQualities child_qualities;
56 };
57 class Bone : public DesignObject
58 {
59 public:
60 Bone(DesignObjectBase* base);
61 Bone(uint04 index, DesignObjectBase* base);
62 Bone(const Bone& model) : DesignObject(model) {}
63
64 Buffer<Bone, uint04, ObjectAllocator<false>> getChildren() const;
65 Bone createChild();
66 bool hasParent() const;
67 Bone getParent() const;
68 Bone getChild(uint04 child_index) const;
69 Matrix<fltp08> getCompleteTransform() const;
70 uint04 getNumOfChildren() const;
71 protected:
72 BaseBoneGroup base_bone;
73 };
74}
75#endif
76
77
78
#define NDEVR_DESIGN_API
Definition DLLInfo.h:55
Definition ACIColor.h:37
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:96