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Grid.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2019, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: Design
28File: Grid
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include <NDEVR/Model.h>
34#include <NDEVR/GridMesh.h>
35#if NDEVR_GRID
36namespace NDEVR
37{
38 /**--------------------------------------------------------------------------------------------------
39 \brief A Model which represents a 2D surface where the nodes are uniformly spaced.
40 **/
41 class NDEVR_DESIGN_API Grid : public GridMesh<2>
42 {
43 public:
44 explicit Grid(const Geometry& model)
45 : GridMesh<2>(model)
46 {}
47
48 uint04 convertToIndex(uint04 x, uint04 y) const
49 {
50 return GridMesh<2>::convertToIndex(Vector<2, uint04>(x, y));
51 }
52 Vector<3, fltp08> getGridNormalAt(Vector<2, fltp08> index) const;
53
54 Vector<3, fltp08> getGridNormalAt(const Vector<2, uint04>& index) const;
55
56 void calculateGridNormals();
57 Buffer<uint04> getIndexArray();
58 bool processSelection(SelectionInfo& info) const;
59
60 template<class t_type>
61 void setGridVector(VertexProperty property, uint04 x, uint04 y, const t_type& vector)
62 {
63 m_geo.setVertex(property, convertToIndex(x, y), vector);
64 }
65 template<class t_type>
66 t_type getGridVector(VertexProperty property, uint04 x, uint04 y) const
67 {
68 return m_geo.vertex<t_type>(property, convertToIndex(x, y));
69 }
70
71 void triangulate(const Matrix<fltp08>& matrix, ProgressInfo* log = nullptr);
72 void calculateTangentSpace(bool calc_tan, bool calc_bitan);
73 };
74};
75#endif
76
77
#define NDEVR_DESIGN_API
Definition DLLInfo.h:55
Definition ACIColor.h:37
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:96