3#include <NDEVR/Model.h>
4#include <NDEVR/Vertex.h>
7 class DesignObjectLookup;
19 , e_relative_to_model_w_distance_angle
The primary angle storage class for this API. Stores an angle in an optimized format.
Definition StringStream.h:540
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
A core class where all Design Objects including models, materials, and geometries are stored....
Definition DesignObjectLookup.h:65
A Model which contains logic for dynamically setting the location of an object relative to informatio...
Definition LocationOperations.h:13
static bool HasDependency(const Model &object, const Model &potential_dependecy, DesignObjectLookup *lookup)
fltp08 relativeDistance() const
void updateLocation(DesignObjectLookup *lookup)
void setReferenceObject(const UUID &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative)
Vertex< 3, fltp08 > calculateFromReference(const Model &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative, const void *lock=nullptr)
bool isPrismEditable(uint04 location) const
LocationType locationType() const
void setPrismOffset(const Vector< 3, fltp08 > &prism_offset, bool is_editable)
void setActivePrismIndex(uint04 index)
LocationOperations(const Model &model)
Vector< 3, Angle< fltp08 > > relativeAngle() const
static bool HasDependency(const Model &object, const Model &potential_dependecy, const Buffer< Model > &models)
Vertex< 3, fltp08 > prismLocation(uint04 index) const
void autoUpdateLocationType()
void setLocationType(const LocationType &type)
void setReferenceObject(const Model &reference, const Vector< 3, Angle< sint04 > > &angle, fltp08 distance, bool is_location_relative)
uint04 activePrismIndex() const
bool activePrismEditable() const
void setReferenceObject(const Model &reference, const Vector< 3, Angle< fltp08 > > &angle, fltp08 distance, bool is_location_relative)
void setPrismLocation(uint04 index, const Vertex< 3, fltp08 > &vertex, bool is_editable)
void setReferenceObject(const Model &reference)
Vertex< 3, fltp08 > activePrismOffset() const
uint04 prismCount() const
UUID referenceModelA() const
void setReferenceDistance(fltp08 distance)
void setLocation(const Vertex< 3, fltp08 > &location)
LocationType
Definition LocationOperations.h:16
void setReferenceObject(const UUID &reference)
A core class that represents a node on model heirarchy. This node may contain a Geometry or one or mo...
Definition Model.h:58
A universally unique identifier (UUID) is a 128-bit number used to identify information in computer s...
Definition UUID.h:60
A fixed-size array with better performance compared to dynamic containers.
Definition Vector.hpp:60
A vertex or point. A specific type of Vector used primarily for spacial location information.
Definition Vertex.hpp:48
uint32_t uint04
-Defines an alias representing a 4 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:96
double fltp08
Defines an alias representing an 8 byte floating-point number.
Definition BaseValues.hpp:149