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PropertyChannelFilter.h
Go to the documentation of this file.
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#pragma once
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#include "
DLLInfo.h
"
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#include <NDEVR/GeometryFilter.h>
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namespace
NDEVR
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{
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class
NDEVR_DESIGN_API
PropertyChannelFilter
final :
public
GeometryFilter
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{
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public
:
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PropertyChannelFilter
();
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bool
runFilter(
GeometryFilterParameters
& parameters)
override
;
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//Returns whether or not the filter can be applied given the target parameters. Default true
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bool
canRunFilter(
const
GeometryFilterParameters
& parameters)
override
;
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Buffer<FilterDescription>
defaultFilterArguments()
override
;
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};
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}
DLLInfo.h
NDEVR_DESIGN_API
#define NDEVR_DESIGN_API
Definition
DLLInfo.h:77
NDEVR::Buffer
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition
Buffer.hpp:64
NDEVR::GeometryFilter
Definition
GeometryFilter.h:29
NDEVR::PropertyChannelFilter
Definition
PropertyChannelFilter.h:7
NDEVR
Definition
ACIColor.h:37
NDEVR::GeometryFilterParameters
Definition
GeometryFilter.h:19
Design
Headers
PropertyChannelFilter.h