NDEVR offers a variety of licensing options to suit every customer’s unique and specific requirements.
*Import / Export File Formats
Basic
E57 (.e57), Point Cloud (.las, .laz), Collada (.dae), Wavefront Object (.obj)
Advanced & Enterprise & Enterprise+
Custom ASCII Exporter, Custom SQL Exporter AutoCAD DXF (.dxf, .dwg), Autodesk (.fbx), E57 (.e57), Point Cloud (.las, .laz), Collada (.dae), glTF (.gltf, .glb), Blender 3D (.blend), 3ds Max 3DS (.3ds), 3ds Max ASE (.ase), Wavefront Object (.obj), Industry Foundation Classes (IFC/Step) (.ifc), XGL (.xgl, .zgl), Stanford Polygon Library (.ply), LightWave (.lwo), LightWave Scene (.lws), Modo (.lxo), Stereolithography (.stl), DirectX X (.x), AC3D (.ac), Milkshape 3D (.ms3d), *TrueSpace (.cob, .scn), Biovision BVH (.bhv), CharacterStudio Motion (.csm), Ogre XML (.xml), Irrlicht Mesh (.irrmesh), Irrlicht Scene (.irr), *Unreal (.3d), BlitzBasic 3D (.b3d), Quick3D (.q3d, .q3s), Neutral File Format (.nff), Sense8 WorldToolKit (.nff), Object File Format (.off), PovRAT Raw (.raw), Terragen Terrain (.ter), 3D GameStudio (3DGS) (.mdl), 3D GameStudio (3DGS) Terrain (.hmp), Izware Nendo (.ndo)
** Scanner Tools Source
Scanner Tools Source includes the source code used to create point clouds in real-time, meshing in real-time, volume calculations, and the code used to interface with Scanner .dll’s and all UI/Widgets associated with the scanner. It does not include the source code logic for rendering or features outside of the scope of Scan Engine. Code may be used to develop a similar platform if desired.