#include "DLLInfo.h"
#include <NDEVR/SoftwareService.h>
#include <NDEVR/Buffer.h>
#include <NDEVR/String.h>
#include <NDEVR/File.h>
#include <NDEVR/Dictionary.h>
#include <NDEVR/RGBColor.h>
#include <NDEVR/LABColor.h>
#include <NDEVR/Resource.h>
#include <NDEVR/UUID.h>
#include <qiconengine.h>
#include <QTransform>
#include <QIcon>
#include <QPointer>
Go to the source code of this file.
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class | DeferredImageIconEngine |
| Used to render any icons when they are needed. Resources will not be consumed until draw is called. More...
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struct | IconThemeSettings |
| Stores information for how to draw icons, when supported. More...
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class | NDEVRIconEngine |
| Used to render any icons or fetch any pixmaps within the software. More rendering engines can be added to create QIcon or QPixmap objects for given resources. More...
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class | PixmapResolver |
| Base class for logic that can be used to resolve a Pixmap resource and turn it into a QPixmap for use by the NDEVR API. More...
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class | QTIconManager |
| Manages all Icons and Pixmaps used by the UI in the NDEVR Engine. Icons may be fetched remotely so callbacks are used to specify the action to take when the resouce is retrieved. More...
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